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Godot with FMOD integration
RayHammer
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Author
2021-10-25
Implement distance fade and transparency
JFonS
2021-10-21
Fix built-in texture samplers passing for spatial shader mode
Yuri Roubinsky
2021-10-18
Fix shaders that use TIME do not force editor to continuously update
Robin Arys
2021-10-15
Swap args of Plane(point, normal) constructor
mennomax
2021-10-14
Remove incorrect fog height density remapping
Brian Semrau
2021-10-07
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-04
Added support for uniform arrays in shaders
Yuri Roubinsky
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-17
Merge pull request #52409 from GiantBlargg/position-depth-pre-pass
Rémi Verschelde
2021-09-13
Merge pull request #49063 from Calinou/remove-16x-msaa
Rémi Verschelde
2021-09-10
8 uvs for glTF2, URI decode and Vertex Custom api.
Lyuma
2021-09-05
Fix depth pass for shaders that set POSITION
Daniel Doran
2021-08-31
Merge pull request #51873 from Chaosus/fix_uniform_error_spam
Clay John
2021-08-25
Remove 16× MSAA support due to driver bugs and low performance
Hugo Locurcio
2021-08-19
Fix incorrect checking of uniform set to prevent error spam (2)
Yuri Roubinsky
2021-08-18
Add comments at the top of each built-in shader to ease debugging
Hugo Locurcio
2021-08-17
Fixes to mobile renderer
reduz
2021-08-16
Makes a clear error message if shader compilation failed
Yuri Roubinsky
2021-08-15
Fix read from screen and depth texture
Bastiaan Olij
2021-08-12
Removes an internal error report if shader fails compile
Yuri Roubinsky
2021-08-06
Merge pull request #51309 from Chaosus/fix_uniform_error_spam
Rémi Verschelde
2021-08-06
Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-08-06
Fix incorrect checking of uniform set to prevent error spam
Yuri Roubinsky
2021-07-20
Merge pull request #50605 from Calinou/tweak-shader-code-style
Rémi Verschelde
2021-07-19
Implement more rendering options as specialization constants
reduz
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-12
Use specialization constants in clustered renderer
reduz
2021-07-07
Fix material invalidation on reimport.
reduz
2021-07-06
Unify material parameter update
reduz
2021-07-05
Fix Subsurface Scattering
reduz
2021-07-05
Fix transparency sorting
Daniel Doran
2021-07-04
Decrease opacity of the overdraw debug draw mode
Hugo Locurcio
2021-07-03
Fix render debug modes.
reduz
2021-07-03
Fix Render Info
reduz
2021-07-03
Properly override virtual functions in render_scene_render_rd and subclasses
Bastiaan Olij
2021-06-29
Fix non uniform scaling in 3D objects
reduz
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-08
Removes deleted OrenNayar mode from shaders and materials
Yuri Roubinsky
2021-06-05
Rename GI Classes
reduz
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-25
Merge pull request #48837 from Soupstraw/shader-pi
Rémi Verschelde
2021-05-25
Added constants PI, TAU and E to the shader language
Joosep Jääger
2021-05-20
Fix instance uniform typo
Winston Hartnett
2021-05-10
Split RenderDataRD struct from RenderState struct to simplify passing our ren...
Bastiaan Olij
2021-05-03
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-05-03
Create mobile renderer
Bastiaan Olij
2021-04-30
Implement Particle Trails
reduz
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-21
Fix reflection probe
Bastiaan Olij
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