summaryrefslogtreecommitdiff
path: root/servers/rendering/renderer_rd/forward_clustered
AgeCommit message (Expand)Author
2022-10-12Use radial distance for making LOD decisions.TechnoPorg
2022-10-10Vulkan Clustered: Fix culling of negatively-scaled objectsRobbie Cooper
2022-10-06Merge pull request #66756 from BastiaanOlij/fix_ssrRémi Verschelde
2022-10-05Merge pull request #66922 from BastiaanOlij/fix_direct_shadowRémi Verschelde
2022-10-05Make sure atlas rect for directional lights is calculated using floatsBastiaan Olij
2022-10-05Merge pull request #66683 from clayjohn/SRGB-canvasitemRémi Verschelde
2022-10-05Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij
2022-10-04Fixing artifacts in SSRBastiaan Olij
2022-10-04Moving SSEffects settings into classBastiaan Olij
2022-10-04Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij
2022-10-02Update Instance flags in shaders to match instance flags in engineclayjohn
2022-09-30Default CanvasItem materials to not convert uniform colors to linear space.clayjohn
2022-09-30Merge pull request #66178 from clayjohn/double-precision-renderingRémi Verschelde
2022-09-29Use `constexpr` in the conditions with template parameters and `sizeof`s to s...bruvzg
2022-09-22Properly initialize motion vectors offset when motion vectors are disabled.clayjohn
2022-09-20Emulate double precision for regular rendering operation.clayjohn
2022-09-20Merge pull request #65541 from clayjohn/renderer-settingRémi Verschelde
2022-09-19Split rendering driver project setting into renderer_name and rendering_drive...clayjohn
2022-09-16Merge pull request #65833 from JFonS/taa_fix_particles_errorsRémi Verschelde
2022-09-16Fix error spam in the renderer when using GPUParticles3DJFonS
2022-09-15Extract shared scene data into a separate classBastiaan Olij
2022-09-14Merge pull request #65418 from JFonS/taa_multimeshClay John
2022-09-12Add motion vectors support for MultiMeshInstancejfons
2022-09-12Merge pull request #65594 from clayjohn/SSR-dialectricRémi Verschelde
2022-09-12Fixed MSAA initialisation in clustered forward rendererBastiaan Olij
2022-09-09Properly scale SSR reflection based on metallic value for dielectric materialsclayjohn
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-01Extracting render buffers and changing it to a more generic solutionBastiaan Olij
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-19Merge pull request #64167 from clayjohn/screen-texture-hintMax Hilbrunner
2022-08-09Add shader uniform hints for screen textures so users can specify custom filt...clayjohn
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-08-03Add Nearest Mipmap Anisotropic filter option to decals and projectorsHugo Locurcio
2022-08-02Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)Patrick Exner
2022-08-01Fix uniform set creation error due to null RIDPedro J. Estébanez
2022-08-01Changed storage structs to privateBastiaan Olij
2022-07-29Merge pull request #63527 from BastiaanOlij/rework_environmentRémi Verschelde
2022-07-29Restructure environment in render implementationBastiaan Olij
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-27Merge pull request #63477 from Chaosus/shader_fix_fogRémi Verschelde
2022-07-27Fix `FOG` built-in in spatial/fragment shaderYuri Rubinsky
2022-07-27Change RendererSceneRender::GeometryInstance so more code is shared among ren...Bastiaan Olij
2022-07-26Implement shader uniform groups/subgroupsYuri Rubinsky
2022-07-25Remove ThreadWorkPool, replace by WorkerThreadPoolJuan Linietsky
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-23Merge pull request #62513 from reduz/shader_preprocessor_remakeRémi Verschelde
2022-07-22Clean up Shader Preprocessorreduz
2022-07-19Move screen space effects into a separate classBastiaan Olij