Age | Commit message (Expand) | Author |
2023-01-21 | Use range iterators in LocalVector loops | kobewi |
2023-01-20 | Sort decals and lights based on camera origin | clayjohn |
2023-01-18 | Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE | clayjohn |
2023-01-12 | Only setup depth framebuffer properties when not rendering ReflectionProbes | clayjohn |
2023-01-12 | Merge pull request #71261 from clayjohn/RD-alpha-aa | Rémi Verschelde |
2023-01-11 | Take alpha antialising options into account when setting up materials | clayjohn |
2023-01-12 | Merge pull request #71130 from clayjohn/RD-normal-roughness | Rémi Verschelde |
2023-01-09 | Fix multiple issues that make the normal roughness texture unusable | clayjohn |
2023-01-09 | Only disable depth writing in opaque pipelines | clayjohn |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2023-01-03 | Ignore depth draw optimization when using depth draw alpha prepass | clayjohn |
2022-12-26 | Fix errors related to reflection probe now using a render buffers object | Bastiaan Olij |
2022-12-23 | Merge pull request #70253 from BastiaanOlij/cleanup_sky_render | Rémi Verschelde |
2022-12-23 | Merge pull request #70476 from BastiaanOlij/move_sdfgi_init | Rémi Verschelde |
2022-12-23 | Merge pull request #70214 from Ansraer/speed-maybe | Rémi Verschelde |
2022-12-23 | use depth prepass to increase performance | Ansraer |
2022-12-24 | Move SDFGI update logic into clustered renderer | Bastiaan Olij |
2022-12-23 | Merge pull request #69998 from BastiaanOlij/sorting-pivot-4 | Rémi Verschelde |
2022-12-23 | Cleanup and improve sky render | Bastiaan Olij |
2022-12-23 | Added options for sorting transparent objects (port of PR 63040) | Bastiaan Olij |
2022-12-22 | Avoid updating particles during 2D rendering | clayjohn |
2022-12-17 | Merge pull request #70132 from clayjohn/RT-update | Rémi Verschelde |
2022-12-16 | Implement render_target_was_used API so that Viewports can properly check if ... | clayjohn |
2022-12-15 | Flip culling when rendering a camera with negative scale | Lyuma |
2022-12-15 | Refactor `ShaderData` & fix the sorting of shader uniforms | Yuri Rubinsky |
2022-12-03 | Implement CAMERA_VISIBLE_LAYERS as built-in shader variable | NumbuhFour |
2022-11-22 | Expose `BarrierMask` as flags enum in `RenderingDevice` | Yuri Rubinsky |
2022-11-17 | Finish implementing Canvas Background mode | clayjohn |
2022-11-15 | Merge pull request #68628 from clayjohn/shadows | Rémi Verschelde |
2022-11-14 | Remove redundant Variant-types initializations | Markus Sauermann |
2022-11-14 | Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipeline | Rémi Verschelde |
2022-11-13 | Implement is_animated and casts_shadows | clayjohn |
2022-11-12 | Properly set TIME shader uniform when rendering shadows | clayjohn |
2022-11-10 | Ensure user shader is used in depth pass when point size is used | clayjohn |
2022-10-31 | Merge pull request #67907 from clayjohn/RD-model-matrix | Rémi Verschelde |
2022-10-26 | Fix EXE_BAD_ACCESS caused by optional argument | Gordon MacPherson |
2022-10-26 | Correctly rename to read_model_matrix when using shader builtins that rely on... | clayjohn |
2022-10-12 | Use radial distance for making LOD decisions. | TechnoPorg |
2022-10-10 | Vulkan Clustered: Fix culling of negatively-scaled objects | Robbie Cooper |
2022-10-06 | Merge pull request #66756 from BastiaanOlij/fix_ssr | Rémi Verschelde |
2022-10-05 | Merge pull request #66922 from BastiaanOlij/fix_direct_shadow | Rémi Verschelde |
2022-10-05 | Make sure atlas rect for directional lights is calculated using floats | Bastiaan Olij |
2022-10-05 | Merge pull request #66683 from clayjohn/SRGB-canvasitem | Rémi Verschelde |
2022-10-05 | Adding getters to RenderTarget and implementing override functionality for XR | Bastiaan Olij |
2022-10-04 | Fixing artifacts in SSR | Bastiaan Olij |
2022-10-04 | Moving SSEffects settings into class | Bastiaan Olij |
2022-10-04 | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig... | Bastiaan Olij |
2022-10-02 | Update Instance flags in shaders to match instance flags in engine | clayjohn |
2022-09-30 | Default CanvasItem materials to not convert uniform colors to linear space. | clayjohn |
2022-09-30 | Merge pull request #66178 from clayjohn/double-precision-rendering | Rémi Verschelde |