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path: root/servers/rendering/renderer_rd/forward_clustered
AgeCommit message (Expand)Author
2022-12-17Merge pull request #70132 from clayjohn/RT-updateRémi Verschelde
2022-12-16Implement render_target_was_used API so that Viewports can properly check if ...clayjohn
2022-12-15Flip culling when rendering a camera with negative scaleLyuma
2022-12-15Refactor `ShaderData` & fix the sorting of shader uniformsYuri Rubinsky
2022-12-03Implement CAMERA_VISIBLE_LAYERS as built-in shader variableNumbuhFour
2022-11-22Expose `BarrierMask` as flags enum in `RenderingDevice`Yuri Rubinsky
2022-11-17Finish implementing Canvas Background modeclayjohn
2022-11-15Merge pull request #68628 from clayjohn/shadowsRémi Verschelde
2022-11-14Remove redundant Variant-types initializationsMarkus Sauermann
2022-11-14Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipelineRémi Verschelde
2022-11-13Implement is_animated and casts_shadowsclayjohn
2022-11-12Properly set TIME shader uniform when rendering shadowsclayjohn
2022-11-10Ensure user shader is used in depth pass when point size is usedclayjohn
2022-10-31Merge pull request #67907 from clayjohn/RD-model-matrixRémi Verschelde
2022-10-26Fix EXE_BAD_ACCESS caused by optional argumentGordon MacPherson
2022-10-26Correctly rename to read_model_matrix when using shader builtins that rely on...clayjohn
2022-10-12Use radial distance for making LOD decisions.TechnoPorg
2022-10-10Vulkan Clustered: Fix culling of negatively-scaled objectsRobbie Cooper
2022-10-06Merge pull request #66756 from BastiaanOlij/fix_ssrRémi Verschelde
2022-10-05Merge pull request #66922 from BastiaanOlij/fix_direct_shadowRémi Verschelde
2022-10-05Make sure atlas rect for directional lights is calculated using floatsBastiaan Olij
2022-10-05Merge pull request #66683 from clayjohn/SRGB-canvasitemRémi Verschelde
2022-10-05Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij
2022-10-04Fixing artifacts in SSRBastiaan Olij
2022-10-04Moving SSEffects settings into classBastiaan Olij
2022-10-04Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij
2022-10-02Update Instance flags in shaders to match instance flags in engineclayjohn
2022-09-30Default CanvasItem materials to not convert uniform colors to linear space.clayjohn
2022-09-30Merge pull request #66178 from clayjohn/double-precision-renderingRémi Verschelde
2022-09-29Use `constexpr` in the conditions with template parameters and `sizeof`s to s...bruvzg
2022-09-22Properly initialize motion vectors offset when motion vectors are disabled.clayjohn
2022-09-20Emulate double precision for regular rendering operation.clayjohn
2022-09-20Merge pull request #65541 from clayjohn/renderer-settingRémi Verschelde
2022-09-19Split rendering driver project setting into renderer_name and rendering_drive...clayjohn
2022-09-16Merge pull request #65833 from JFonS/taa_fix_particles_errorsRémi Verschelde
2022-09-16Fix error spam in the renderer when using GPUParticles3DJFonS
2022-09-15Extract shared scene data into a separate classBastiaan Olij
2022-09-14Merge pull request #65418 from JFonS/taa_multimeshClay John
2022-09-12Add motion vectors support for MultiMeshInstancejfons
2022-09-12Merge pull request #65594 from clayjohn/SSR-dialectricRémi Verschelde
2022-09-12Fixed MSAA initialisation in clustered forward rendererBastiaan Olij
2022-09-09Properly scale SSR reflection based on metallic value for dielectric materialsclayjohn
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-01Extracting render buffers and changing it to a more generic solutionBastiaan Olij
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-19Merge pull request #64167 from clayjohn/screen-texture-hintMax Hilbrunner
2022-08-09Add shader uniform hints for screen textures so users can specify custom filt...clayjohn
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-08-03Add Nearest Mipmap Anisotropic filter option to decals and projectorsHugo Locurcio