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path: root/servers/rendering/renderer_rd/forward_clustered
AgeCommit message (Expand)Author
2021-08-12Removes an internal error report if shader fails compileYuri Roubinsky
2021-08-06Merge pull request #51309 from Chaosus/fix_uniform_error_spamRémi Verschelde
2021-08-06Use subpasses to do 3D rendering and resolve in mobile rendererBastiaan Olij
2021-08-06Fix incorrect checking of uniform set to prevent error spamYuri Roubinsky
2021-07-20Merge pull request #50605 from Calinou/tweak-shader-code-styleRémi Verschelde
2021-07-19Implement more rendering options as specialization constantsreduz
2021-07-19Use C++11 raw literals for shader code to improve readabilityHugo Locurcio
2021-07-12Use specialization constants in clustered rendererreduz
2021-07-07Fix material invalidation on reimport.reduz
2021-07-06Unify material parameter updatereduz
2021-07-05Fix Subsurface Scatteringreduz
2021-07-05Fix transparency sortingDaniel Doran
2021-07-04Decrease opacity of the overdraw debug draw modeHugo Locurcio
2021-07-03Fix render debug modes.reduz
2021-07-03Fix Render Inforeduz
2021-07-03Properly override virtual functions in render_scene_render_rd and subclassesBastiaan Olij
2021-06-29Fix non uniform scaling in 3D objectsreduz
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-06-08Removes deleted OrenNayar mode from shaders and materialsYuri Roubinsky
2021-06-05Rename GI Classesreduz
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-25Merge pull request #48837 from Soupstraw/shader-piRémi Verschelde
2021-05-25Added constants PI, TAU and E to the shader languageJoosep Jääger
2021-05-20Fix instance uniform typoWinston Hartnett
2021-05-10Split RenderDataRD struct from RenderState struct to simplify passing our ren...Bastiaan Olij
2021-05-03Assorted fixes to UV unwrapping and GPU lightmapperjfons
2021-05-03Create mobile rendererBastiaan Olij
2021-04-30Implement Particle Trailsreduz
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
2021-04-21Fix reflection probeBastiaan Olij
2021-04-14Refactor GLSL shader compilationreduz
2021-04-09Remove low_end option from renderer, being replaced by separate implementationBastiaan Olij
2021-04-05Move clustered renderer functionalityBastiaan Olij