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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-07-20
Merge pull request #50605 from Calinou/tweak-shader-code-style
Rémi Verschelde
2021-07-19
Implement more rendering options as specialization constants
reduz
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-12
Use specialization constants in clustered renderer
reduz
2021-07-07
Fix material invalidation on reimport.
reduz
2021-07-06
Unify material parameter update
reduz
2021-07-05
Fix Subsurface Scattering
reduz
2021-07-05
Fix transparency sorting
Daniel Doran
2021-07-04
Decrease opacity of the overdraw debug draw mode
Hugo Locurcio
2021-07-03
Fix render debug modes.
reduz
2021-07-03
Fix Render Info
reduz
2021-07-03
Properly override virtual functions in render_scene_render_rd and subclasses
Bastiaan Olij
2021-06-29
Fix non uniform scaling in 3D objects
reduz
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-08
Removes deleted OrenNayar mode from shaders and materials
Yuri Roubinsky
2021-06-05
Rename GI Classes
reduz
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-25
Merge pull request #48837 from Soupstraw/shader-pi
Rémi Verschelde
2021-05-25
Added constants PI, TAU and E to the shader language
Joosep Jääger
2021-05-20
Fix instance uniform typo
Winston Hartnett
2021-05-10
Split RenderDataRD struct from RenderState struct to simplify passing our ren...
Bastiaan Olij
2021-05-03
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-05-03
Create mobile renderer
Bastiaan Olij
2021-04-30
Implement Particle Trails
reduz
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-21
Fix reflection probe
Bastiaan Olij
2021-04-14
Refactor GLSL shader compilation
reduz
2021-04-09
Remove low_end option from renderer, being replaced by separate implementation
Bastiaan Olij
2021-04-05
Move clustered renderer functionality
Bastiaan Olij