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Godot with FMOD integration
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2022-08-19
Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-09
Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-03
Add Nearest Mipmap Anisotropic filter option to decals and projectors
Hugo Locurcio
2022-08-02
Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)
Patrick Exner
2022-08-01
Fix uniform set creation error due to null RID
Pedro J. Estébanez
2022-08-01
Changed storage structs to private
Bastiaan Olij
2022-07-29
Merge pull request #63527 from BastiaanOlij/rework_environment
Rémi Verschelde
2022-07-29
Restructure environment in render implementation
Bastiaan Olij
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-27
Merge pull request #63477 from Chaosus/shader_fix_fog
Rémi Verschelde
2022-07-27
Fix `FOG` built-in in spatial/fragment shader
Yuri Rubinsky
2022-07-27
Change RendererSceneRender::GeometryInstance so more code is shared among ren...
Bastiaan Olij
2022-07-26
Implement shader uniform groups/subgroups
Yuri Rubinsky
2022-07-25
Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
Merge pull request #62513 from reduz/shader_preprocessor_remake
Rémi Verschelde
2022-07-22
Clean up Shader Preprocessor
reduz
2022-07-19
Move screen space effects into a separate class
Bastiaan Olij
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-08
Merge pull request #62277 from RandomShaper/depth_buffer_no_sampling
Rémi Verschelde
2022-07-06
Merge pull request #62344 from BastiaanOlij/extract_dependencies
Rémi Verschelde
2022-06-28
Split dependency logic
Bastiaan Olij
2022-06-27
Rationalize certain cases of texture usage flags
Pedro J. Estébanez
2022-06-23
Use the Static global illumination mode in GeometryInstance3D by default
Hugo Locurcio
2022-06-23
Merge pull request #61221 from BastiaanOlij/split_gi_effects
Rémi Verschelde
2022-06-22
Move TIME to a global shader variable
jfons
2022-06-22
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-17
Introduce eye_offset for correcting stereoscopic reflections
Bastiaan Olij
2022-06-09
Fix `TIME` compilation for custom functions in spatial shader
Yuri Rubinsky
2022-06-08
Assign VIEWPORT_SIZE after validating screen_size to avoid crash when using R...
clayjohn
2022-06-08
Merge pull request #61794 from clayjohn/VULKAN-viewport-size
Rémi Verschelde
2022-06-07
Use RenderBuffer size instead of half extents for VIEWPORT_SIZE in Vulkan spa...
clayjohn
2022-06-07
Initial TAA implementation
jfons
2022-05-28
Fix error with !rb spam when using background color mode with reflection probes
clayjohn
2022-05-20
Add a new HashSet template
reduz
2022-05-18
Fix tonemapper shader to correctly apply alpha channel
Yuri Rubinsky
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-09
Fix instance uniform shader crash in custom functions
Yuri Roubinsky
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-27
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-26
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
Hugo Locurcio
2022-04-21
Add missing color pass flags to the valid list
Joan Fons
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-19
Merge pull request #60214 from JFonS/fix_depth_prepass
Clay John
2022-04-17
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
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