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path: root/servers/rendering/renderer_rd/environment
AgeCommit message (Expand)Author
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-27Merge pull request #62362 from clayjohn/VULKAN-haloRémi Verschelde
2022-07-26Use full size mipmaps for reflections when in high-quality modeclayjohn
2022-07-27Change RendererSceneRender::GeometryInstance so more code is shared among ren...Bastiaan Olij
2022-07-26Implement shader uniform groups/subgroupsYuri Rubinsky
2022-07-26Move Sky(RD) into environmentBastiaan Olij
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-22Merge pull request #62478 from BastiaanOlij/split_effects_20220628Rémi Verschelde
2022-07-21Fix various typos not caught by codespellluz paz
2022-07-19Move screen space effects into a separate classBastiaan Olij
2022-07-18Merge pull request #62834 from RandomShaper/fix_vk_sky_errorRémi Verschelde
2022-07-18Merge pull request #62848 from RandomShaper/shader_writability_improvementRémi Verschelde
2022-07-18Make SDFGI direct light shader follow the same-writability rulePedro J. Estébanez
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-08Bind correct default resource type in GIPedro J. Estébanez
2022-07-06Merge pull request #62344 from BastiaanOlij/extract_dependenciesRémi Verschelde
2022-07-06Remove unused anisotropy setter/getter methods in VoxelGIHugo Locurcio
2022-07-01Remove debugging print following GI reorganizationHugo Locurcio
2022-06-28Split dependency logicBastiaan Olij
2022-06-22Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij