summaryrefslogtreecommitdiff
path: root/servers/rendering/renderer_rd/environment
AgeCommit message (Expand)Author
2022-09-14Clear last frame directional light buffer when number of lights changes.clayjohn
2022-09-13Move debanding into internal sky shader code so that it is applied after ever...clayjohn
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-01Merge pull request #60185 from Calinou/environment-fog-and-sky-affectRémi Verschelde
2022-09-01Add Environment properties to control fog rendering on background skyHugo Locurcio
2022-09-01Extracting render buffers and changing it to a more generic solutionBastiaan Olij
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
2022-08-19Merge pull request #64167 from clayjohn/screen-texture-hintMax Hilbrunner
2022-08-09Add shader uniform hints for screen textures so users can specify custom filt...clayjohn
2022-08-09Fix resource leaks in VoxelGIBastiaan Olij
2022-08-08Fix macOS and iOS defines in the rendering code.bruvzg
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-08-02Merge pull request #63589 from RandomShaper/sdfgi_debug_pcRémi Verschelde
2022-08-01Changed storage structs to privateBastiaan Olij
2022-07-31Tweak VoxelGI defaults for better qualityHugo Locurcio
2022-07-29Keep SdfgiDebug shader's push constant size <= 128Pedro J. Estébanez
2022-07-29Merge pull request #63527 from BastiaanOlij/rework_environmentRémi Verschelde
2022-07-29Restructure environment in render implementationBastiaan Olij
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-27Merge pull request #62362 from clayjohn/VULKAN-haloRémi Verschelde
2022-07-26Use full size mipmaps for reflections when in high-quality modeclayjohn
2022-07-27Change RendererSceneRender::GeometryInstance so more code is shared among ren...Bastiaan Olij
2022-07-26Implement shader uniform groups/subgroupsYuri Rubinsky
2022-07-26Move Sky(RD) into environmentBastiaan Olij
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-22Merge pull request #62478 from BastiaanOlij/split_effects_20220628Rémi Verschelde
2022-07-21Fix various typos not caught by codespellluz paz
2022-07-19Move screen space effects into a separate classBastiaan Olij
2022-07-18Merge pull request #62834 from RandomShaper/fix_vk_sky_errorRémi Verschelde
2022-07-18Merge pull request #62848 from RandomShaper/shader_writability_improvementRémi Verschelde
2022-07-18Make SDFGI direct light shader follow the same-writability rulePedro J. Estébanez
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-08Bind correct default resource type in GIPedro J. Estébanez
2022-07-06Merge pull request #62344 from BastiaanOlij/extract_dependenciesRémi Verschelde
2022-07-06Remove unused anisotropy setter/getter methods in VoxelGIHugo Locurcio
2022-07-01Remove debugging print following GI reorganizationHugo Locurcio
2022-06-28Split dependency logicBastiaan Olij
2022-06-22Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij