Age | Commit message (Expand) | Author |
2022-10-14 | Make some Image methods static | kobewi |
2022-10-05 | Merge pull request #66683 from clayjohn/SRGB-canvasitem | Rémi Verschelde |
2022-10-05 | Merge pull request #66898 from aaronfranke/proj-mat-columns | Rémi Verschelde |
2022-10-05 | Adding getters to RenderTarget and implementing override functionality for XR | Bastiaan Olij |
2022-10-04 | Rename Projection `matrix` to `columns` | Aaron Franke |
2022-10-04 | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig... | Bastiaan Olij |
2022-09-30 | Default CanvasItem materials to not convert uniform colors to linear space. | clayjohn |
2022-09-28 | Fix MSVC warning C4702: unreachable code | Rémi Verschelde |
2022-09-14 | Clear last frame directional light buffer when number of lights changes. | clayjohn |
2022-09-13 | Move debanding into internal sky shader code so that it is applied after ever... | clayjohn |
2022-09-02 | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param | Rémi Verschelde |
2022-09-01 | Merge pull request #60185 from Calinou/environment-fog-and-sky-affect | Rémi Verschelde |
2022-09-01 | Add Environment properties to control fog rendering on background sky | Hugo Locurcio |
2022-09-01 | Extracting render buffers and changing it to a more generic solution | Bastiaan Olij |
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn |
2022-08-26 | Rename `str2var` to `str_to_var` and similar | Micky |
2022-08-19 | Merge pull request #64167 from clayjohn/screen-texture-hint | Max Hilbrunner |
2022-08-09 | Add shader uniform hints for screen textures so users can specify custom filt... | clayjohn |
2022-08-09 | Fix resource leaks in VoxelGI | Bastiaan Olij |
2022-08-08 | Fix macOS and iOS defines in the rendering code. | bruvzg |
2022-08-04 | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio |
2022-08-02 | Merge pull request #63589 from RandomShaper/sdfgi_debug_pc | Rémi Verschelde |
2022-08-01 | Changed storage structs to private | Bastiaan Olij |
2022-07-31 | Tweak VoxelGI defaults for better quality | Hugo Locurcio |
2022-07-29 | Keep SdfgiDebug shader's push constant size <= 128 | Pedro J. Estébanez |
2022-07-29 | Merge pull request #63527 from BastiaanOlij/rework_environment | Rémi Verschelde |
2022-07-29 | Restructure environment in render implementation | Bastiaan Olij |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio |
2022-07-27 | Merge pull request #62362 from clayjohn/VULKAN-halo | Rémi Verschelde |
2022-07-26 | Use full size mipmaps for reflections when in high-quality mode | clayjohn |
2022-07-27 | Change RendererSceneRender::GeometryInstance so more code is shared among ren... | Bastiaan Olij |
2022-07-26 | Implement shader uniform groups/subgroups | Yuri Rubinsky |
2022-07-26 | Move Sky(RD) into environment | Bastiaan Olij |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz |
2022-07-22 | Merge pull request #62478 from BastiaanOlij/split_effects_20220628 | Rémi Verschelde |
2022-07-21 | Fix various typos not caught by codespell | luz paz |
2022-07-19 | Move screen space effects into a separate class | Bastiaan Olij |
2022-07-18 | Merge pull request #62834 from RandomShaper/fix_vk_sky_error | Rémi Verschelde |
2022-07-18 | Merge pull request #62848 from RandomShaper/shader_writability_improvement | Rémi Verschelde |
2022-07-18 | Make SDFGI direct light shader follow the same-writability rule | Pedro J. Estébanez |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij |
2022-07-08 | Bind correct default resource type in GI | Pedro J. Estébanez |
2022-07-06 | Merge pull request #62344 from BastiaanOlij/extract_dependencies | Rémi Verschelde |
2022-07-06 | Remove unused anisotropy setter/getter methods in VoxelGI | Hugo Locurcio |
2022-07-01 | Remove debugging print following GI reorganization | Hugo Locurcio |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-06-22 | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij |