Age | Commit message (Expand) | Author |
2022-11-02 | Style: Misc docs and comment style and language fixes | Rémi Verschelde |
2022-10-14 | Make some Image methods static | kobewi |
2022-10-05 | Merge pull request #66683 from clayjohn/SRGB-canvasitem | Rémi Verschelde |
2022-10-04 | Rename Projection `matrix` to `columns` | Aaron Franke |
2022-10-04 | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig... | Bastiaan Olij |
2022-09-30 | Default CanvasItem materials to not convert uniform colors to linear space. | clayjohn |
2022-09-14 | Clear last frame directional light buffer when number of lights changes. | clayjohn |
2022-09-13 | Move debanding into internal sky shader code so that it is applied after ever... | clayjohn |
2022-09-02 | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param | Rémi Verschelde |
2022-09-01 | Merge pull request #60185 from Calinou/environment-fog-and-sky-affect | Rémi Verschelde |
2022-09-01 | Add Environment properties to control fog rendering on background sky | Hugo Locurcio |
2022-09-01 | Extracting render buffers and changing it to a more generic solution | Bastiaan Olij |
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn |
2022-08-26 | Rename `str2var` to `str_to_var` and similar | Micky |
2022-08-19 | Merge pull request #64167 from clayjohn/screen-texture-hint | Max Hilbrunner |
2022-08-09 | Add shader uniform hints for screen textures so users can specify custom filt... | clayjohn |
2022-08-04 | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio |
2022-08-01 | Changed storage structs to private | Bastiaan Olij |
2022-07-29 | Merge pull request #63527 from BastiaanOlij/rework_environment | Rémi Verschelde |
2022-07-29 | Restructure environment in render implementation | Bastiaan Olij |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio |
2022-07-26 | Use full size mipmaps for reflections when in high-quality mode | clayjohn |
2022-07-26 | Implement shader uniform groups/subgroups | Yuri Rubinsky |
2022-07-26 | Move Sky(RD) into environment | Bastiaan Olij |