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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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renderer_rd
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sky.cpp
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Commit message (
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Author
2022-10-04
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-09-14
Clear last frame directional light buffer when number of lights changes.
clayjohn
2022-09-13
Move debanding into internal sky shader code so that it is applied after ever...
clayjohn
2022-09-02
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-01
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
Rémi Verschelde
2022-09-01
Add Environment properties to control fog rendering on background sky
Hugo Locurcio
2022-09-01
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-19
Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-09
Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-01
Changed storage structs to private
Bastiaan Olij
2022-07-29
Merge pull request #63527 from BastiaanOlij/rework_environment
Rémi Verschelde
2022-07-29
Restructure environment in render implementation
Bastiaan Olij
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-26
Use full size mipmaps for reflections when in high-quality mode
clayjohn
2022-07-26
Implement shader uniform groups/subgroups
Yuri Rubinsky
2022-07-26
Move Sky(RD) into environment
Bastiaan Olij