summaryrefslogtreecommitdiff
path: root/servers/rendering/renderer_rd/environment/sky.cpp
AgeCommit message (Expand)Author
2022-12-16Implement render_target_was_used API so that Viewports can properly check if ...clayjohn
2022-12-15Refactor `ShaderData` & fix the sorting of shader uniformsYuri Rubinsky
2022-12-06Modified the mobile renderer to apply the sky_transform operations in the sam...Malcolm Nixon
2022-11-02Style: Misc docs and comment style and language fixesRémi Verschelde
2022-10-14Make some Image methods statickobewi
2022-10-05Merge pull request #66683 from clayjohn/SRGB-canvasitemRémi Verschelde
2022-10-04Rename Projection `matrix` to `columns`Aaron Franke
2022-10-04Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij
2022-09-30Default CanvasItem materials to not convert uniform colors to linear space.clayjohn
2022-09-14Clear last frame directional light buffer when number of lights changes.clayjohn
2022-09-13Move debanding into internal sky shader code so that it is applied after ever...clayjohn
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-01Merge pull request #60185 from Calinou/environment-fog-and-sky-affectRémi Verschelde
2022-09-01Add Environment properties to control fog rendering on background skyHugo Locurcio
2022-09-01Extracting render buffers and changing it to a more generic solutionBastiaan Olij
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
2022-08-19Merge pull request #64167 from clayjohn/screen-texture-hintMax Hilbrunner
2022-08-09Add shader uniform hints for screen textures so users can specify custom filt...clayjohn
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-08-01Changed storage structs to privateBastiaan Olij
2022-07-29Merge pull request #63527 from BastiaanOlij/rework_environmentRémi Verschelde
2022-07-29Restructure environment in render implementationBastiaan Olij
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-26Use full size mipmaps for reflections when in high-quality modeclayjohn
2022-07-26Implement shader uniform groups/subgroupsYuri Rubinsky
2022-07-26Move Sky(RD) into environmentBastiaan Olij