Age | Commit message (Expand) | Author |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-10-04 | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig... | Bastiaan Olij |
2022-09-01 | Extracting render buffers and changing it to a more generic solution | Bastiaan Olij |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn |
2022-08-09 | Fix resource leaks in VoxelGI | Bastiaan Olij |
2022-08-02 | Merge pull request #63589 from RandomShaper/sdfgi_debug_pc | Rémi Verschelde |
2022-07-31 | Tweak VoxelGI defaults for better quality | Hugo Locurcio |
2022-07-29 | Keep SdfgiDebug shader's push constant size <= 128 | Pedro J. Estébanez |
2022-07-29 | Restructure environment in render implementation | Bastiaan Olij |
2022-07-27 | Change RendererSceneRender::GeometryInstance so more code is shared among ren... | Bastiaan Olij |
2022-07-26 | Move Sky(RD) into environment | Bastiaan Olij |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz |
2022-07-22 | Merge pull request #62478 from BastiaanOlij/split_effects_20220628 | Rémi Verschelde |
2022-07-19 | Move screen space effects into a separate class | Bastiaan Olij |
2022-07-18 | Merge pull request #62848 from RandomShaper/shader_writability_improvement | Rémi Verschelde |
2022-07-18 | Make SDFGI direct light shader follow the same-writability rule | Pedro J. Estébanez |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij |
2022-07-06 | Merge pull request #62344 from BastiaanOlij/extract_dependencies | Rémi Verschelde |
2022-07-06 | Remove unused anisotropy setter/getter methods in VoxelGI | Hugo Locurcio |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-06-22 | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij |