Age | Commit message (Expand) | Author |
---|---|---|
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz |
2022-07-22 | Merge pull request #62478 from BastiaanOlij/split_effects_20220628 | Rémi Verschelde |
2022-07-19 | Move screen space effects into a separate class | Bastiaan Olij |
2022-07-18 | Merge pull request #62848 from RandomShaper/shader_writability_improvement | Rémi Verschelde |
2022-07-18 | Make SDFGI direct light shader follow the same-writability rule | Pedro J. Estébanez |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij |
2022-07-06 | Merge pull request #62344 from BastiaanOlij/extract_dependencies | Rémi Verschelde |
2022-07-06 | Remove unused anisotropy setter/getter methods in VoxelGI | Hugo Locurcio |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-06-22 | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij |