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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gi.cpp
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Author
2022-09-01
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-09
Fix resource leaks in VoxelGI
Bastiaan Olij
2022-08-02
Merge pull request #63589 from RandomShaper/sdfgi_debug_pc
Rémi Verschelde
2022-08-01
Changed storage structs to private
Bastiaan Olij
2022-07-29
Keep SdfgiDebug shader's push constant size <= 128
Pedro J. Estébanez
2022-07-29
Restructure environment in render implementation
Bastiaan Olij
2022-07-27
Change RendererSceneRender::GeometryInstance so more code is shared among ren...
Bastiaan Olij
2022-07-26
Move Sky(RD) into environment
Bastiaan Olij
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-21
Fix various typos not caught by codespell
luz paz
2022-07-18
Merge pull request #62834 from RandomShaper/fix_vk_sky_error
Rémi Verschelde
2022-07-18
Merge pull request #62848 from RandomShaper/shader_writability_improvement
Rémi Verschelde
2022-07-18
Make SDFGI direct light shader follow the same-writability rule
Pedro J. Estébanez
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-08
Bind correct default resource type in GI
Pedro J. Estébanez
2022-07-06
Merge pull request #62344 from BastiaanOlij/extract_dependencies
Rémi Verschelde
2022-07-06
Remove unused anisotropy setter/getter methods in VoxelGI
Hugo Locurcio
2022-07-01
Remove debugging print following GI reorganization
Hugo Locurcio
2022-06-28
Split dependency logic
Bastiaan Olij
2022-06-22
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij