Age | Commit message (Expand) | Author |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz |
2022-07-22 | Merge pull request #62478 from BastiaanOlij/split_effects_20220628 | Rémi Verschelde |
2022-07-21 | Rename OSX to macOS and iPhoneOS to iOS. | bruvzg |
2022-07-19 | Move screen space effects into a separate class | Bastiaan Olij |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij |
2022-06-24 | Moved cube_to_dp and cubemap logic into CopyEffects | Bastiaan Olij |
2022-06-22 | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij |
2022-06-07 | Initial TAA implementation | jfons |
2022-05-11 | Split out bokeh_dof and copy effects | Bastiaan Olij |
2022-04-28 | Splitting tonemapper into its own class | Bastiaan Olij |
2022-03-06 | Add a UniformSet cache | reduz |
2022-02-28 | Fix typo in SSR roughness quality enum value names | Hugo Locurcio |
2022-02-23 | Implementing OpenXR driver | Bastiaan Olij |
2022-02-21 | Use properly use non-perceptual roughness when filtering radiance | clayjohn |
2022-02-16 | Use prefiltered radiance | clayjohn |
2022-02-07 | Merge pull request #57682 from clayjohn/VULKAN-canvas-blur | Rémi Verschelde |
2022-02-05 | Optimize and fix backbuffer gaussian blur | clayjohn |
2022-02-05 | Fix copy paste bug in renderer_rd/effects_rd.cpp | theoniko |
2022-01-20 | add support for glow maps | Ansraer |
2022-01-12 | Fix cannot use gaussian blur error | clayjohn |
2022-01-04 | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm |
2021-11-06 | Added SSIL post processing effect | clayjohn |
2021-10-31 | Repaired mistyped of 'threshold' on several files. | M. Huri |
2021-10-07 | Merge pull request #51115 from clayjohn/VULKAN-SSAO-radius | Rémi Verschelde |
2021-08-26 | Merge pull request #50883 from BastiaanOlij/mobile_hdr | Bastiaan Olij |
2021-08-23 | Scale color output in the mobile renderer to provide HDR support | Bastiaan Olij |
2021-08-21 | Remove redundant assignments. | Anilforextra |
2021-08-19 | Improvements to SpotLight3D and OmniLight3D's shadows | jfons |
2021-08-17 | Fixes to mobile renderer | reduz |
2021-08-16 | Moved disabling bokeh shader variants to before the version_create call | Bastiaan Olij |
2021-08-15 | Fix read from screen and depth texture | Bastiaan Olij |
2021-08-13 | Implemented raster versions of bokeh shaders to replace broken gaussian imple... | Bastiaan Olij |
2021-08-06 | Use subpasses to do 3D rendering and resolve in mobile renderer | Bastiaan Olij |
2021-08-01 | Porting cubemap compute shaders to raster for the mobile renderer | Bastiaan Olij |
2021-07-31 | Move assignment of SSAO radius push constant | clayjohn |
2021-07-26 | Fixed coding style | vitika9 |
2021-07-25 | Use fragment shader instead of compute shader for effects for mobile renderer | Bastiaan Olij |
2021-07-05 | Fix Subsurface Scattering | reduz |
2021-07-03 | Fix SSR | reduz |
2021-06-26 | Move render_sky logic from effects into our sky object, and some minor cleanup | Bastiaan Olij |
2021-06-14 | Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-sets | Rémi Verschelde |
2021-06-14 | Fixed error spam when XR mode is not enabled and a missed setting rename | Bastiaan Olij |
2021-06-13 | Store SSAO uniform sets per viewport | clayjohn |
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij |
2021-06-05 | Rename GI Classes | reduz |
2021-04-27 | Core: Drop custom `copymem`/`zeromem` defines | Rémi Verschelde |
2021-02-18 | Reorganize Project Settings | reduz |
2021-02-06 | Simplify Volumetric Fog | reduz |