index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
renderer_rd
/
effects_rd.cpp
Age
Commit message (
Expand
)
Author
2021-06-26
Move render_sky logic from effects into our sky object, and some minor cleanup
Bastiaan Olij
2021-06-14
Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-sets
Rémi Verschelde
2021-06-14
Fixed error spam when XR mode is not enabled and a missed setting rename
Bastiaan Olij
2021-06-13
Store SSAO uniform sets per viewport
clayjohn
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-05
Rename GI Classes
reduz
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-02-18
Reorganize Project Settings
reduz
2021-02-06
Simplify Volumetric Fog
reduz
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-01-26
Reorganize RenderingDevice barriers
reduz
2021-01-25
Add named resources and debug labels in RenderDoc
clayjohn
2021-01-24
Shadow map rendering optimization
reduz
2021-01-04
Merge pull request #44842 from clayjohn/VULKAN-SSAO-2
Rémi Verschelde
2021-01-03
SSAO cleanup and fixes
clayjohn
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-04
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-04
RenderingServer reorganization
reduz