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path: root/servers/rendering/renderer_rd/effects_rd.cpp
AgeCommit message (Expand)Author
2022-04-28Splitting tonemapper into its own classBastiaan Olij
2022-03-06Add a UniformSet cachereduz
2022-02-28Fix typo in SSR roughness quality enum value namesHugo Locurcio
2022-02-23Implementing OpenXR driverBastiaan Olij
2022-02-21Use properly use non-perceptual roughness when filtering radianceclayjohn
2022-02-16Use prefiltered radianceclayjohn
2022-02-07Merge pull request #57682 from clayjohn/VULKAN-canvas-blurRémi Verschelde
2022-02-05Optimize and fix backbuffer gaussian blurclayjohn
2022-02-05Fix copy paste bug in renderer_rd/effects_rd.cpptheoniko
2022-01-20add support for glow mapsAnsraer
2022-01-12Fix cannot use gaussian blur errorclayjohn
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-06Added SSIL post processing effectclayjohn
2021-10-31Repaired mistyped of 'threshold' on several files.M. Huri
2021-10-07Merge pull request #51115 from clayjohn/VULKAN-SSAO-radiusRémi Verschelde
2021-08-26Merge pull request #50883 from BastiaanOlij/mobile_hdrBastiaan Olij
2021-08-23Scale color output in the mobile renderer to provide HDR supportBastiaan Olij
2021-08-21Remove redundant assignments.Anilforextra
2021-08-19Improvements to SpotLight3D and OmniLight3D's shadowsjfons
2021-08-17Fixes to mobile rendererreduz
2021-08-16Moved disabling bokeh shader variants to before the version_create callBastiaan Olij
2021-08-15Fix read from screen and depth textureBastiaan Olij
2021-08-13Implemented raster versions of bokeh shaders to replace broken gaussian imple...Bastiaan Olij
2021-08-06Use subpasses to do 3D rendering and resolve in mobile rendererBastiaan Olij
2021-08-01Porting cubemap compute shaders to raster for the mobile rendererBastiaan Olij
2021-07-31Move assignment of SSAO radius push constantclayjohn
2021-07-26Fixed coding stylevitika9
2021-07-25Use fragment shader instead of compute shader for effects for mobile rendererBastiaan Olij
2021-07-05Fix Subsurface Scatteringreduz
2021-07-03Fix SSRreduz
2021-06-26Move render_sky logic from effects into our sky object, and some minor cleanupBastiaan Olij
2021-06-14Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-setsRémi Verschelde
2021-06-14Fixed error spam when XR mode is not enabled and a missed setting renameBastiaan Olij
2021-06-13Store SSAO uniform sets per viewportclayjohn
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-06-05Rename GI Classesreduz
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
2021-02-18Reorganize Project Settingsreduz
2021-02-06Simplify Volumetric Fogreduz
2021-02-04Rewrote how barriers work for faster renderingreduz
2021-01-26Reorganize RenderingDevice barriersreduz
2021-01-25Add named resources and debug labels in RenderDocclayjohn
2021-01-24Shadow map rendering optimizationreduz
2021-01-04Merge pull request #44842 from clayjohn/VULKAN-SSAO-2Rémi Verschelde
2021-01-03SSAO cleanup and fixesclayjohn
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-04Rename RD uniform "type" to "uniform_type"Aaron Franke