Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-22 | Merge pull request #62478 from BastiaanOlij/split_effects_20220628 | Rémi Verschelde | |
2022-07-21 | Fix various typos not caught by codespell | luz paz | |
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600 | |||
2022-07-19 | Move screen space effects into a separate class | Bastiaan Olij | |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij | |
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get | |||
2022-06-26 | Fix typo in roughness shaders | Bastiaan Olij | |
2022-06-24 | Moved cube_to_dp and cubemap logic into CopyEffects | Bastiaan Olij | |
2022-06-22 | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij | |
2022-05-13 | Copy_to_fb is available in both raster and clustered renderers, remove ↵ | Bastiaan Olij | |
unwanted checks | |||
2022-05-11 | Split out bokeh_dof and copy effects | Bastiaan Olij | |
2022-04-30 | Use linear mipmap sampling in ToneMapper | clayjohn | |
2022-04-28 | Splitting tonemapper into its own class | Bastiaan Olij | |