Age | Commit message (Expand) | Author |
---|---|---|
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz |
2022-07-22 | Merge pull request #62478 from BastiaanOlij/split_effects_20220628 | Rémi Verschelde |
2022-07-21 | Fix various typos not caught by codespell | luz paz |
2022-07-19 | Move screen space effects into a separate class | Bastiaan Olij |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij |
2022-06-26 | Fix typo in roughness shaders | Bastiaan Olij |
2022-06-24 | Moved cube_to_dp and cubemap logic into CopyEffects | Bastiaan Olij |
2022-06-22 | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij |
2022-05-13 | Copy_to_fb is available in both raster and clustered renderers, remove unwant... | Bastiaan Olij |
2022-05-11 | Split out bokeh_dof and copy effects | Bastiaan Olij |
2022-04-30 | Use linear mipmap sampling in ToneMapper | clayjohn |
2022-04-28 | Splitting tonemapper into its own class | Bastiaan Olij |