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path: root/servers/rendering/renderer_rd/effects
AgeCommit message (Expand)Author
2022-10-06Merge pull request #66756 from BastiaanOlij/fix_ssrRémi Verschelde
2022-10-04Rename Projection `matrix` to `columns`Aaron Franke
2022-10-04Fixing artifacts in SSRBastiaan Olij
2022-10-04Moving SSEffects settings into classBastiaan Olij
2022-10-04Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij
2022-09-13Fix uniform buffer being created every frame is SSAO and SSIL half_size is di...Bastiaan Olij
2022-09-09Properly scale SSR reflection based on metallic value for dielectric materialsclayjohn
2022-09-01Extracting render buffers and changing it to a more generic solutionBastiaan Olij
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
2022-08-01Changed storage structs to privateBastiaan Olij
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-22Merge pull request #62478 from BastiaanOlij/split_effects_20220628Rémi Verschelde
2022-07-21Fix various typos not caught by codespellluz paz
2022-07-19Move screen space effects into a separate classBastiaan Olij
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-06-26Fix typo in roughness shadersBastiaan Olij
2022-06-24Moved cube_to_dp and cubemap logic into CopyEffectsBastiaan Olij
2022-06-22Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij
2022-05-13Copy_to_fb is available in both raster and clustered renderers, remove unwant...Bastiaan Olij
2022-05-11Split out bokeh_dof and copy effectsBastiaan Olij
2022-04-30Use linear mipmap sampling in ToneMapperclayjohn
2022-04-28Splitting tonemapper into its own classBastiaan Olij