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godot-fmod
4.0.3
Godot with FMOD integration
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2022-10-06
Merge pull request #66756 from BastiaanOlij/fix_ssr
Rémi Verschelde
2022-10-04
Rename Projection `matrix` to `columns`
Aaron Franke
2022-10-04
Fixing artifacts in SSR
Bastiaan Olij
2022-10-04
Moving SSEffects settings into class
Bastiaan Olij
2022-10-04
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-09-13
Fix uniform buffer being created every frame is SSAO and SSIL half_size is di...
Bastiaan Olij
2022-09-09
Properly scale SSR reflection based on metallic value for dielectric materials
clayjohn
2022-09-01
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-01
Changed storage structs to private
Bastiaan Olij
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-22
Merge pull request #62478 from BastiaanOlij/split_effects_20220628
Rémi Verschelde
2022-07-21
Fix various typos not caught by codespell
luz paz
2022-07-19
Move screen space effects into a separate class
Bastiaan Olij
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-06-26
Fix typo in roughness shaders
Bastiaan Olij
2022-06-24
Moved cube_to_dp and cubemap logic into CopyEffects
Bastiaan Olij
2022-06-22
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-05-13
Copy_to_fb is available in both raster and clustered renderers, remove unwant...
Bastiaan Olij
2022-05-11
Split out bokeh_dof and copy effects
Bastiaan Olij
2022-04-30
Use linear mipmap sampling in ToneMapper
clayjohn
2022-04-28
Splitting tonemapper into its own class
Bastiaan Olij