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Godot with FMOD integration
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Age
Commit message (
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Author
2023-02-16
Fix sampling bug when SSAO is using half size
clayjohn
2023-02-10
Add render buffer support to screen space effects
Bastiaan Olij
2023-01-07
Move luminance effect into its own class and use new buffers system
Bastiaan Olij
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-13
Merge pull request #70009 from clayjohn/glow-hq
Rémi Verschelde
2022-12-13
Various fixes and documentation for CanvasGroup
clayjohn
2022-12-13
Remove high quality glow as it is not any higher quality than regular glow
clayjohn
2022-12-02
Properly remap roughness when reading from radiance map
clayjohn
2022-11-22
Merge pull request #68942 from Chaosus/barrier_mask_flags
Rémi Verschelde
2022-11-22
Expose `BarrierMask` as flags enum in `RenderingDevice`
Yuri Rubinsky
2022-11-21
Code simplifications found by cppcheck
Markus Sauermann
2022-11-18
Merge pull request #68710 from BastiaanOlij/fix_vrs
Rémi Verschelde
2022-11-17
Finish implementing Canvas Background mode
clayjohn
2022-11-17
Fix VRS issues
Bastiaan Olij
2022-11-15
Merge pull request #68487 from clayjohn/RD-mobile-raster
Rémi Verschelde
2022-11-14
Remove redundant Variant-types initializations
Markus Sauermann
2022-11-10
Enable mipmaps in cubemap roughness shader
clayjohn
2022-11-10
Use raster versions of copy effects for 2D operations when using the mobile r...
clayjohn
2022-10-14
Implement multiple clip_children modes for CanvasItems
clayjohn
2022-10-06
Merge pull request #66756 from BastiaanOlij/fix_ssr
Rémi Verschelde
2022-10-04
Rename Projection `matrix` to `columns`
Aaron Franke
2022-10-04
Fixing artifacts in SSR
Bastiaan Olij
2022-10-04
Moving SSEffects settings into class
Bastiaan Olij
2022-10-04
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-09-13
Fix uniform buffer being created every frame is SSAO and SSIL half_size is di...
Bastiaan Olij
2022-09-09
Properly scale SSR reflection based on metallic value for dielectric materials
clayjohn
2022-09-01
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-01
Changed storage structs to private
Bastiaan Olij
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-22
Merge pull request #62478 from BastiaanOlij/split_effects_20220628
Rémi Verschelde
2022-07-21
Fix various typos not caught by codespell
luz paz
2022-07-19
Move screen space effects into a separate class
Bastiaan Olij
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-06-26
Fix typo in roughness shaders
Bastiaan Olij
2022-06-24
Moved cube_to_dp and cubemap logic into CopyEffects
Bastiaan Olij
2022-06-22
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-05-13
Copy_to_fb is available in both raster and clustered renderers, remove unwant...
Bastiaan Olij
2022-05-11
Split out bokeh_dof and copy effects
Bastiaan Olij
2022-04-30
Use linear mipmap sampling in ToneMapper
clayjohn
2022-04-28
Splitting tonemapper into its own class
Bastiaan Olij