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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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renderer_rd
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copy_effects.cpp
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-13
Merge pull request #70009 from clayjohn/glow-hq
Rémi Verschelde
2022-12-13
Various fixes and documentation for CanvasGroup
clayjohn
2022-12-13
Remove high quality glow as it is not any higher quality than regular glow
clayjohn
2022-12-02
Properly remap roughness when reading from radiance map
clayjohn
2022-11-17
Finish implementing Canvas Background mode
clayjohn
2022-11-15
Merge pull request #68487 from clayjohn/RD-mobile-raster
Rémi Verschelde
2022-11-10
Enable mipmaps in cubemap roughness shader
clayjohn
2022-11-10
Use raster versions of copy effects for 2D operations when using the mobile r...
clayjohn
2022-10-14
Implement multiple clip_children modes for CanvasItems
clayjohn
2022-09-01
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-07-19
Move screen space effects into a separate class
Bastiaan Olij
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-06-26
Fix typo in roughness shaders
Bastiaan Olij
2022-06-24
Moved cube_to_dp and cubemap logic into CopyEffects
Bastiaan Olij
2022-05-13
Copy_to_fb is available in both raster and clustered renderers, remove unwant...
Bastiaan Olij
2022-05-11
Split out bokeh_dof and copy effects
Bastiaan Olij