Age | Commit message (Expand) | Author |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-10-06 | Use a giant UBO to optimize performance in 2D | clayjohn |
2022-09-19 | Split rendering driver project setting into renderer_name and rendering_drive... | clayjohn |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-06-22 | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij |
2022-05-11 | SkyShaders working | clayjohn |
2022-04-17 | Moved particles into ParticlesStorage | Bastiaan Olij |
2022-04-17 | Move light, reflection probe and lightmap into LightStorage | Bastiaan Olij |
2022-04-17 | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij |
2022-04-02 | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage | Bastiaan Olij |
2022-03-31 | Extract global variable, shader and material storage | Bastiaan Olij |
2022-03-21 | Extract Decal and Decal atlas from Storage class | Bastiaan Olij |
2022-03-16 | Split dummy renderer classes into separate files | Bastiaan Olij |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker |
2022-01-19 | Revert "Add new scaling modes for splash screen" | Rémi Verschelde |
2022-01-18 | Add new scaling modes for splash screen | Samuel Pedrajas |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm |
2021-08-29 | Add source rectangle to blit | Bastiaan Olij |
2021-08-09 | Use doubles for time in many other places | Aaron Franke |
2021-07-03 | Fix Render Info | reduz |
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij |
2021-05-12 | Implementing blit shader with versions | Bastiaan Olij |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-04 | RenderingServer reorganization | reduz |