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path: root/servers/rendering/renderer_compositor.h
AgeCommit message (Expand)Author
2023-02-21Forbid passing multiview sampler to the custom function in shadersYuri Rubinsky
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-10-06Use a giant UBO to optimize performance in 2Dclayjohn
2022-09-19Split rendering driver project setting into renderer_name and rendering_drive...clayjohn
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-06-28Split dependency logicBastiaan Olij
2022-06-22Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij
2022-05-11SkyShaders workingclayjohn
2022-04-17Moved particles into ParticlesStorageBastiaan Olij
2022-04-17Move light, reflection probe and lightmap into LightStorageBastiaan Olij
2022-04-17Merge canvas and decal into TextureStorage and add render targetBastiaan Olij
2022-04-02Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij
2022-03-31Extract global variable, shader and material storageBastiaan Olij
2022-03-21Extract Decal and Decal atlas from Storage classBastiaan Olij
2022-03-16Split dummy renderer classes into separate filesBastiaan Olij
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-01-19Revert "Add new scaling modes for splash screen"Rémi Verschelde
2022-01-18Add new scaling modes for splash screenSamuel Pedrajas
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-08-29Add source rectangle to blitBastiaan Olij
2021-08-09Use doubles for time in many other placesAaron Franke
2021-07-03Fix Render Inforeduz
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-05-12Implementing blit shader with versionsBastiaan Olij
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-04RenderingServer reorganizationreduz