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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rendering
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renderer_compositor.h
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Author
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-06-28
Split dependency logic
Bastiaan Olij
2022-06-22
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-05-11
SkyShaders working
clayjohn
2022-04-17
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-02
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-03-31
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-21
Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-19
Revert "Add new scaling modes for splash screen"
Rémi Verschelde
2022-01-18
Add new scaling modes for splash screen
Samuel Pedrajas
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-08-29
Add source rectangle to blit
Bastiaan Olij
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-07-03
Fix Render Info
reduz
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-05-12
Implementing blit shader with versions
Bastiaan Olij
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-04
RenderingServer reorganization
reduz