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Godot with FMOD integration
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rendering
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renderer_canvas_render.h
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Commit message (
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Author
2023-03-14
Fixes a canvas item set to clip children being drawn as black if no children ...
SlugFiller
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-10-28
Add 2D shadows and canvas SDF to OpenGL3 renderer
clayjohn
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-06-28
Split dependency logic
Bastiaan Olij
2022-05-26
Remove mesh and particles RD dependencies from canvas rendering server
clayjohn
2022-05-25
Implement 2D Meshes and MultiMeshes in GLES3 backend
clayjohn
2022-04-17
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-02
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-27
Makes FontData importable resource.
bruvzg
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-17
Implement animation slice drawing in CanvasItem
reduz
2021-05-28
[4] Fix canvas rect bound calculation
lawnjelly
2021-05-11
Fixes missng 2D engine bits
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-04
RenderingServer reorganization
reduz