Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-18 | Fix drawing of 2D skeletons in the RD renderer. | clayjohn | |
Also clean up skeleton code in preparation for adding them to GLES3 Properly update Mesh2D AABBs when skeleton is updated | |||
2022-07-12 | Fix typo, call mesh_instance_free not mesh_free | Bastiaan Olij | |
2022-06-28 | Split dependency logic | Bastiaan Olij | |
Split FOG Split visibility notifier Final cleanup of storage classes | |||
2022-05-26 | Remove mesh and particles RD dependencies from canvas rendering server | clayjohn | |
2022-05-25 | Implement 2D Meshes and MultiMeshes in GLES3 backend | clayjohn | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-04 | RenderingServer reorganization | reduz | |