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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rendering
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renderer_canvas_cull.h
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Commit message (
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Author
2023-01-19
CanvasItem::draw_polyline Support thin polylines drawn using line strip
kleonc
2023-01-16
Fix scaling issue in `draw_line` and similar methods
Danil Alexeev
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-17
Scale MSDF font outline with the font size and MSDF source size to match dyna...
bruvzg
2022-10-31
Viewport canvas cull mask feature
BimDav
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-08
Account for relative z-indexes when y-sorting
Xentripetal
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-12
Restore antialiasing for `draw_line`
Yuri Roubinsky
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-10-07
Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-08-27
Makes FontData importable resource.
bruvzg
2021-06-29
Improve RID_Owner memory usage
reduz
2021-06-17
Implement animation slice drawing in CanvasItem
reduz
2021-06-16
Refactor VisibilityNotifier
reduz
2021-06-05
Deleted YSort, moved its functionality directly into Node2D.
andriyDev
2021-02-10
Make Servers truly Thread Safe
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-04
RenderingServer reorganization
reduz