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Godot with FMOD integration
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renderer_canvas_cull.cpp
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Author
2023-01-19
CanvasItem::draw_polyline Support thin polylines drawn using line strip
kleonc
2023-01-18
CanvasItem::draw_arc Clamp angle difference so arc won't overlap itself
kleonc
2023-01-16
Merge pull request #62236 from MinusKube/master
Rémi Verschelde
2023-01-16
Fix draw_polyline not supporting closed polygons and not having a uniform offset
MinusKube
2023-01-16
Fix scaling issue in `draw_line` and similar methods
Danil Alexeev
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-17
Scale MSDF font outline with the font size and MSDF source size to match dyna...
bruvzg
2022-12-05
draw fish bones for Path2D and Path3D
Yaohua Xiong
2022-12-01
Fix child nodes still being drawn when the visible area of a control with `cl...
Rindbee
2022-11-04
Add call_deferred() method to Callable
kobewi
2022-10-31
Viewport canvas cull mask feature
BimDav
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-15
Fix/restore BackBufferCopy
Hendrik Brucker
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-02
Merge pull request #62639 from Calinou/line-antialiasing-decrease-feather-width
Rémi Verschelde
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-08
Account for relative z-indexes when y-sorting
Xentripetal
2022-07-02
Improve antialiased line drawing sharpness and respect of original width
Hugo Locurcio
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-17
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-12
Restore antialiasing for `draw_line`
Yuri Roubinsky
2022-04-11
Merge pull request #57899 from Chaosus/fix_aa
Yuri Rubinsky
2022-04-02
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-03-29
Fix canvas_group not being freed in RendererCanvasCull::free
Dimitris Nikolaidis
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-04
Tweak render timestamp names for explicitness and consistency
Hugo Locurcio
2022-02-16
Fix antialiasing for beginning/end of line in `canvas_item_add_polyline`
Yuri Roubinsky
2022-01-17
Fix invalid read when using LightOccluder2D
Haoyu Qiu
2022-01-09
Fix canvas items being drawn outside clip rects
Darren Kaste
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Add a double-precision editor build to CI
Aaron Franke
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-23
Construct values only when necessary.
Anilforextra
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-10
Fix incorrect border width of antialiased lines
Yuri Roubinsky
2021-06-29
Improve RID_Owner memory usage
reduz
2021-06-17
Implement animation slice drawing in CanvasItem
reduz
2021-06-16
Refactor VisibilityNotifier
reduz
2021-06-05
Deleted YSort, moved its functionality directly into Node2D.
andriyDev
2021-05-11
Fixes missng 2D engine bits
reduz
2021-03-04
Fix canvas renderer line width
Alex Hirsch
2021-03-02
Fix rounding error in Clip Content
asheraryam
2021-02-10
Make Servers truly Thread Safe
reduz
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
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