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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rendering
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renderer_canvas_cull.cpp
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Author
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Add a double-precision editor build to CI
Aaron Franke
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-23
Construct values only when necessary.
Anilforextra
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-10
Fix incorrect border width of antialiased lines
Yuri Roubinsky
2021-06-29
Improve RID_Owner memory usage
reduz
2021-06-17
Implement animation slice drawing in CanvasItem
reduz
2021-06-16
Refactor VisibilityNotifier
reduz
2021-06-05
Deleted YSort, moved its functionality directly into Node2D.
andriyDev
2021-05-11
Fixes missng 2D engine bits
reduz
2021-03-04
Fix canvas renderer line width
Alex Hirsch
2021-03-02
Fix rounding error in Clip Content
asheraryam
2021-02-10
Make Servers truly Thread Safe
reduz
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-04
RenderingServer reorganization
reduz