Age | Commit message (Expand) | Author |
2020-08-19 | Add fog to sky shaders | clayjohn |
2020-08-13 | Restored fog (non volumetric). | Juan Linietsky |
2020-08-13 | Added volumetric fog effect. | Juan Linietsky |
2020-07-28 | Fixed next_pass materials not being drawn | Brian Semrau |
2020-07-22 | Refactor light clustering | Juan Linietsky |
2020-07-21 | Merge pull request #40450 from asmaloney/spelling | Rémi Verschelde |
2020-07-21 | Fix spelling & grammar in comments, docs, and messages | Andy Maloney |
2020-07-17 | Fix spelling of a var, a struct, and message output | Andy Maloney |
2020-07-11 | Add incremental update mode to sky | clayjohn |
2020-07-01 | Merge pull request #40016 from akien-mga/environment-code-cleanup | Rémi Verschelde |
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde |
2020-07-01 | Added const qualifier support for function arguments in shaders | Yuri Roubinsky |
2020-06-28 | Slight occlusion improvements. | Juan Linietsky |
2020-06-27 | Fixes recently introduced shader leaks | qarmin |
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky |
2020-06-19 | Implemented global const array to shaders | Yuri Roubinsky |
2020-06-03 | Fix shader's length() function parsing in expressions | Yuri Roubinsky |
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) |
2020-05-18 | GLSL: Change shader type specifier from [vertex] to #[vertex] | Rémi Verschelde |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Enforce use of bool literals instead of integers | Rémi Verschelde |
2020-05-14 | Modernize remaining uses of 0/NULL instead of nullptr (C++11) | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-05-12 | Fixes memory leak with lightmap part 2 | qarmin |
2020-05-11 | Fix memory leak with light maps | qarmin |
2020-05-10 | New lightmapper | Juan Linietsky |
2020-05-10 | Revert "Renamed plane's d to distance" | Rémi Verschelde |
2020-05-10 | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde |
2020-05-10 | Style: clang-format: Disable AllowShortIfStatementsOnASingleLine | Rémi Verschelde |
2020-05-10 | Renamed plane's d to distance | Marcus Elg |
2020-05-08 | Turn the anisotropic filtering setting into an enum | Hugo Locurcio |
2020-05-01 | Calculate sun diameter even when not using shadows | clayjohn |
2020-04-30 | Improve shader time roll over | Pedro J. Estébanez |
2020-04-29 | Merge pull request #38302 from qarmin/format_set | Rémi Verschelde |
2020-04-29 | Merge pull request #37795 from Chaosus/shader_fix_const_order2 | Rémi Verschelde |
2020-04-28 | Don't override format value | qarmin |
2020-04-28 | Fix copy paste array index bug | qarmin |
2020-04-23 | Fix "redefinition of 'ssr' with a different type" shader compile error. | bruvzg |
2020-04-21 | Add proper type to most public API uses of Array | Juan Linietsky |
2020-04-17 | Merge pull request #37949 from reduz/implement-global-shader-uniforms | Rémi Verschelde |
2020-04-17 | Merge pull request #37953 from clayjohn/VULKAN-sky-sun-size | Rémi Verschelde |
2020-04-17 | Add light size to Sky Shaders | clayjohn |
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky |
2020-04-16 | Use sky properly for ambient and reflections | clayjohn |
2020-04-15 | Fix texture check in decal setup | clayjohn |
2020-04-14 | Add support for projectors in spot and omni lights. | Juan Linietsky |
2020-04-14 | Merge pull request #37861 from reduz/implement-decals | Rémi Verschelde |
2020-04-14 | Implement decals | Juan Linietsky |