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godot-fmod
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Godot with FMOD integration
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rasterizer_rd
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Author
2020-09-01
Merge pull request #41668 from clayjohn/GLOW-HQ
Rémi Verschelde
2020-09-01
Fix typo in SDF jumpflood shader
JFonS
2020-08-31
Add high quality glow mode
clayjohn
2020-08-29
Fix recent glow regressions
clayjohn
2020-08-27
rasterizer_rd.cpp: Correct small typo
Yetizone
2020-08-19
Add fog to sky shaders
clayjohn
2020-08-13
Restored fog (non volumetric).
Juan Linietsky
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-07-28
Fixed next_pass materials not being drawn
Brian Semrau
2020-07-22
Refactor light clustering
Juan Linietsky
2020-07-21
Merge pull request #40450 from asmaloney/spelling
Rémi Verschelde
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-17
Fix spelling of a var, a struct, and message output
Andy Maloney
2020-07-11
Add incremental update mode to sky
clayjohn
2020-07-01
Merge pull request #40016 from akien-mga/environment-code-cleanup
Rémi Verschelde
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-07-01
Added const qualifier support for function arguments in shaders
Yuri Roubinsky
2020-06-28
Slight occlusion improvements.
Juan Linietsky
2020-06-27
Fixes recently introduced shader leaks
qarmin
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-19
Implemented global const array to shaders
Yuri Roubinsky
2020-06-03
Fix shader's length() function parsing in expressions
Yuri Roubinsky
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-18
GLSL: Change shader type specifier from [vertex] to #[vertex]
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-12
Fixes memory leak with lightmap part 2
qarmin
2020-05-11
Fix memory leak with light maps
qarmin
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-05-08
Turn the anisotropic filtering setting into an enum
Hugo Locurcio
2020-05-01
Calculate sun diameter even when not using shadows
clayjohn
2020-04-30
Improve shader time roll over
Pedro J. Estébanez
2020-04-29
Merge pull request #38302 from qarmin/format_set
Rémi Verschelde
2020-04-29
Merge pull request #37795 from Chaosus/shader_fix_const_order2
Rémi Verschelde
2020-04-28
Don't override format value
qarmin
2020-04-28
Fix copy paste array index bug
qarmin
2020-04-23
Fix "redefinition of 'ssr' with a different type" shader compile error.
bruvzg
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-17
Merge pull request #37949 from reduz/implement-global-shader-uniforms
Rémi Verschelde
2020-04-17
Merge pull request #37953 from clayjohn/VULKAN-sky-sun-size
Rémi Verschelde
2020-04-17
Add light size to Sky Shaders
clayjohn
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
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