Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-22 | Merge pull request #42949 from DavidSichma/shaderglobals | Rémi Verschelde | |
Shader globals bugfixes | |||
2020-10-21 | Fix textureSize & texelFetch shader compilation errors | Yuri Roubinsky | |
2020-10-21 | Shader globals bugfixes | David Sichma | |
- shader globals editor displays properties correctly - fixed some errors how globals were transferred | |||
2020-10-20 | Remove unused `#define` from the tonemap shader | Hugo Locurcio | |
It was a leftover from an earlier version of the debanding PR which used a simpler (but less effective) algorithm. | |||
2020-10-19 | Merge pull request #42915 from Yetizone/negative_lights_behavior | Rémi Verschelde | |
tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positive | |||
2020-10-19 | Merge pull request #42913 from Calinou/debanding-fix-brightness | Rémi Verschelde | |
Fix debanding slightly brightening the whole viewport | |||
2020-10-20 | tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positive | Yetizone | |
Color values can become negative in the case of negative lights which leads to undesired behaviour. | |||
2020-10-19 | Fix debanding slightly brightening the whole viewport | Hugo Locurcio | |
Thanks to Mikkel Gjoel on Twitter for the tip :) | |||
2020-10-19 | Fix invalid buffer updates in SDFGI | reduz | |
2020-10-19 | Merge pull request #42046 from Chaosus/fix_default_texture | Juan Linietsky | |
Fix setting the default texture to shader | |||
2020-10-19 | Merge pull request #38097 from Calinou/add-viewport-debanding | Juan Linietsky | |
Add a debanding property to Viewport | |||
2020-10-18 | Revert "Replace SAO implementation with MSSAO" | Juan Linietsky | |
2020-10-18 | Merge pull request #42077 from clayjohn/MSSAO | Juan Linietsky | |
Replace SAO implementation with MSSAO | |||
2020-10-18 | Merge pull request #41415 from clayjohn/VULKAN-shader-overrides | Juan Linietsky | |
Add FOG, RADIANCE, and IRRADIANCE shader overrides | |||
2020-10-18 | Merge pull request #42201 from clayjohn/Vulkan-new-glow | Juan Linietsky | |
Optimize Glow with local memory | |||
2020-10-18 | Replace SAO implementation with MSSAO | clayjohn | |
2020-10-18 | Add FOG, RADIANCE, and IRRADIANCE shader overrides | clayjohn | |
2020-10-18 | Fix setting the default texture to shader | Yuri Roubinsky | |
2020-10-18 | Optimize Glow with local memory | clayjohn | |
2020-10-18 | Merge pull request #38949 from puchik/ssr-fix-cutoff | Juan Linietsky | |
Continue tracing screen space reflection after encountering sky | |||
2020-10-17 | Add aerial perspective to fixed fog | clayjohn | |
2020-10-15 | Fix "fixed" fog drawing in front of volumetric fog with a sky background | Hugo Locurcio | |
This closes #42820. Co-authored-by: Clay John <claynjohn@gmail.com> | |||
2020-10-12 | Fixes leaks with shader and material | Rafał Mikrut | |
2020-10-12 | Free a SortShader and a ParticlesCopyShader | unknown | |
2020-10-09 | Implement GPU Particle Collisions | reduz | |
-Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider | |||
2020-10-03 | Return proper texture view format for decals | clayjohn | |
2020-09-18 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.17.1. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2020-09-13 | Fixes crash when saving scene | Haoyu Qiu | |
2020-09-10 | Fix ATTENUATION and implement SHADOW_ATTENUATION. | Lyuma | |
2020-09-09 | Set repeat in all 3 dimensions in 3d textures | clayjohn | |
2020-09-09 | Implement 3D textures as import and resource format. | reduz | |
2020-09-07 | Merge pull request #41781 from AnilBK/fix-typo | Rémi Verschelde | |
Fixed Some typos. | |||
2020-09-06 | Implement manual particle emission and particle sub emitters. | reduz | |
2020-09-05 | Fixed Some typos. | Anilforextra | |
2020-09-04 | Merge pull request #40958 from clayjohn/VULKAN-shadow-noise | Rémi Verschelde | |
Improve the quick hash function for all GPUs | |||
2020-09-02 | Re-Implement GPU particles on master. | Juan Linietsky | |
-No new features yet -Unlike godot 3.x, sorting happens using GPU | |||
2020-09-01 | Merge pull request #41668 from clayjohn/GLOW-HQ | Rémi Verschelde | |
Add high quality glow mode | |||
2020-09-01 | Fix typo in SDF jumpflood shader | JFonS | |
2020-08-31 | Add high quality glow mode | clayjohn | |
2020-08-29 | Fix recent glow regressions | clayjohn | |
2020-08-27 | rasterizer_rd.cpp: Correct small typo | Yetizone | |
2020-08-19 | Add fog to sky shaders | clayjohn | |
2020-08-14 | Add a debanding property to Viewport | Hugo Locurcio | |
It can be enabled in the Project Settings (`rendering/quality/screen_filters/use_debanding`). It's disabled by default as it has a small performance impact and can make PNG screenshots much larger (due to how dithering works). It will also slightly brighten the scene's dark areas. As a result, it should be enabled only when banding is noticeable enough. This closes #17006. | |||
2020-08-13 | Restored fog (non volumetric). | Juan Linietsky | |
Uses a simpler and more intuitive implementation based on density. Its less flexible than before, but its easier to get nice results. | |||
2020-08-13 | Added volumetric fog effect. | Juan Linietsky | |
2020-08-01 | Improve the quick hash function for all GPUs | clayjohn | |
2020-07-28 | Fixed next_pass materials not being drawn | Brian Semrau | |
2020-07-22 | Refactor light clustering | Juan Linietsky | |
Move from high end to shared, so all renderers use clustering. | |||
2020-07-21 | Merge pull request #40450 from asmaloney/spelling | Rémi Verschelde | |
Fix spelling & grammar in comments, docs, and messages | |||
2020-07-21 | Fix spelling & grammar in comments, docs, and messages | Andy Maloney | |