summaryrefslogtreecommitdiff
path: root/servers/rendering/rasterizer_rd
AgeCommit message (Expand)Author
2020-10-15Fix "fixed" fog drawing in front of volumetric fog with a sky backgroundHugo Locurcio
2020-10-12Fixes leaks with shader and materialRafał Mikrut
2020-10-12Free a SortShader and a ParticlesCopyShaderunknown
2020-10-09Implement GPU Particle Collisionsreduz
2020-10-03Return proper texture view format for decalsclayjohn
2020-09-18Fix typos with codespellRémi Verschelde
2020-09-13Fixes crash when saving sceneHaoyu Qiu
2020-09-10Fix ATTENUATION and implement SHADOW_ATTENUATION.Lyuma
2020-09-09Set repeat in all 3 dimensions in 3d texturesclayjohn
2020-09-09Implement 3D textures as import and resource format.reduz
2020-09-07Merge pull request #41781 from AnilBK/fix-typoRémi Verschelde
2020-09-06Implement manual particle emission and particle sub emitters.reduz
2020-09-05Fixed Some typos.Anilforextra
2020-09-04Merge pull request #40958 from clayjohn/VULKAN-shadow-noiseRémi Verschelde
2020-09-02Re-Implement GPU particles on master.Juan Linietsky
2020-09-01Merge pull request #41668 from clayjohn/GLOW-HQRémi Verschelde
2020-09-01Fix typo in SDF jumpflood shaderJFonS
2020-08-31Add high quality glow modeclayjohn
2020-08-29Fix recent glow regressionsclayjohn
2020-08-27rasterizer_rd.cpp: Correct small typoYetizone
2020-08-19Add fog to sky shadersclayjohn
2020-08-13Restored fog (non volumetric).Juan Linietsky
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-08-01Improve the quick hash function for all GPUsclayjohn
2020-07-28Fixed next_pass materials not being drawnBrian Semrau
2020-07-22Refactor light clusteringJuan Linietsky
2020-07-21Merge pull request #40450 from asmaloney/spellingRémi Verschelde
2020-07-21Fix spelling & grammar in comments, docs, and messagesAndy Maloney
2020-07-17Fix spelling of a var, a struct, and message outputAndy Maloney
2020-07-11Add incremental update mode to skyclayjohn
2020-07-01Merge pull request #40016 from akien-mga/environment-code-cleanupRémi Verschelde
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde
2020-07-01Added const qualifier support for function arguments in shadersYuri Roubinsky
2020-06-28Slight occlusion improvements.Juan Linietsky
2020-06-27Fixes recently introduced shader leaksqarmin
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-06-19Implemented global const array to shadersYuri Roubinsky
2020-06-03Fix shader's length() function parsing in expressionsYuri Roubinsky
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-18GLSL: Change shader type specifier from [vertex] to #[vertex]Rémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Enforce use of bool literals instead of integersRémi Verschelde
2020-05-14Modernize remaining uses of 0/NULL instead of nullptr (C++11)Rémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-05-12Fixes memory leak with lightmap part 2qarmin
2020-05-11Fix memory leak with light mapsqarmin
2020-05-10New lightmapperJuan Linietsky
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde