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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-11-28
Merge pull request #42761 from fire/color-grading-3d
Rémi Verschelde
2020-11-28
Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-11-26
Implement signed distance fields for 2D shaders
reduz
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-04
Implement DirectionalLight2D
reduz
2020-11-02
Alpha Hash and Alpha2Coverage Implementation
Marios Staikopoulos
2020-10-30
Refactor pixel snapping.
reduz
2020-10-28
Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-25
Merge pull request #43058 from clayjohn/VULKAN-FXAA-bug
Rémi Verschelde
2020-10-24
Remove extra exposure multiply in FXAA
clayjohn
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-20
Remove unused `#define` from the tonemap shader
Hugo Locurcio
2020-10-19
Merge pull request #42915 from Yetizone/negative_lights_behavior
Rémi Verschelde
2020-10-20
tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positive
Yetizone
2020-10-19
Fix debanding slightly brightening the whole viewport
Hugo Locurcio
2020-10-19
Merge pull request #38097 from Calinou/add-viewport-debanding
Juan Linietsky
2020-10-18
Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
Merge pull request #41415 from clayjohn/VULKAN-shader-overrides
Juan Linietsky
2020-10-18
Merge pull request #42201 from clayjohn/Vulkan-new-glow
Juan Linietsky
2020-10-18
Replace SAO implementation with MSSAO
clayjohn
2020-10-18
Add FOG, RADIANCE, and IRRADIANCE shader overrides
clayjohn
2020-10-18
Optimize Glow with local memory
clayjohn
2020-10-18
Merge pull request #38949 from puchik/ssr-fix-cutoff
Juan Linietsky
2020-10-17
Add aerial perspective to fixed fog
clayjohn
2020-10-15
Fix "fixed" fog drawing in front of volumetric fog with a sky background
Hugo Locurcio
2020-10-09
Implement GPU Particle Collisions
reduz
2020-09-18
Fix typos with codespell
Rémi Verschelde
2020-09-06
Implement manual particle emission and particle sub emitters.
reduz
2020-09-04
Merge pull request #40958 from clayjohn/VULKAN-shadow-noise
Rémi Verschelde
2020-09-02
Re-Implement GPU particles on master.
Juan Linietsky
2020-09-01
Merge pull request #41668 from clayjohn/GLOW-HQ
Rémi Verschelde
2020-09-01
Fix typo in SDF jumpflood shader
JFonS
2020-08-31
Add high quality glow mode
clayjohn
2020-08-29
Fix recent glow regressions
clayjohn
2020-08-19
Add fog to sky shaders
clayjohn
2020-08-14
Add a debanding property to Viewport
Hugo Locurcio
2020-08-13
Restored fog (non volumetric).
Juan Linietsky
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-08-01
Improve the quick hash function for all GPUs
clayjohn
2020-07-22
Refactor light clustering
Juan Linietsky
2020-06-28
Slight occlusion improvements.
Juan Linietsky
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-05-22
Continue tracing screen space reflection after encountering sky
Arman
2020-05-18
GLSL: Change shader type specifier from [vertex] to #[vertex]
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
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