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path: root/servers/rendering/rasterizer_rd/shaders
AgeCommit message (Expand)Author
2020-11-28Merge pull request #42761 from fire/color-grading-3dRémi Verschelde
2020-11-28Environment brightness, contrast, saturation restore with color correction.clayjohn
2020-11-26Implement signed distance fields for 2D shadersreduz
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-04Implement DirectionalLight2Dreduz
2020-11-02Alpha Hash and Alpha2Coverage ImplementationMarios Staikopoulos
2020-10-30Refactor pixel snapping.reduz
2020-10-28Implement CanvasGroup and CanvasItem clippingreduz
2020-10-25Merge pull request #43058 from clayjohn/VULKAN-FXAA-bugRémi Verschelde
2020-10-24Remove extra exposure multiply in FXAAclayjohn
2020-10-24Refactored 2D shader and lighting systemreduz
2020-10-20Remove unused `#define` from the tonemap shaderHugo Locurcio
2020-10-19Merge pull request #42915 from Yetizone/negative_lights_behaviorRémi Verschelde
2020-10-20tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positiveYetizone
2020-10-19Fix debanding slightly brightening the whole viewportHugo Locurcio
2020-10-19Merge pull request #38097 from Calinou/add-viewport-debandingJuan Linietsky
2020-10-18Revert "Replace SAO implementation with MSSAO"Juan Linietsky
2020-10-18Merge pull request #42077 from clayjohn/MSSAOJuan Linietsky
2020-10-18Merge pull request #41415 from clayjohn/VULKAN-shader-overridesJuan Linietsky
2020-10-18Merge pull request #42201 from clayjohn/Vulkan-new-glowJuan Linietsky
2020-10-18Replace SAO implementation with MSSAOclayjohn
2020-10-18Add FOG, RADIANCE, and IRRADIANCE shader overridesclayjohn
2020-10-18Optimize Glow with local memoryclayjohn
2020-10-18Merge pull request #38949 from puchik/ssr-fix-cutoffJuan Linietsky
2020-10-17Add aerial perspective to fixed fogclayjohn
2020-10-15Fix "fixed" fog drawing in front of volumetric fog with a sky backgroundHugo Locurcio
2020-10-09Implement GPU Particle Collisionsreduz
2020-09-18Fix typos with codespellRémi Verschelde
2020-09-06Implement manual particle emission and particle sub emitters.reduz
2020-09-04Merge pull request #40958 from clayjohn/VULKAN-shadow-noiseRémi Verschelde
2020-09-02Re-Implement GPU particles on master.Juan Linietsky
2020-09-01Merge pull request #41668 from clayjohn/GLOW-HQRémi Verschelde
2020-09-01Fix typo in SDF jumpflood shaderJFonS
2020-08-31Add high quality glow modeclayjohn
2020-08-29Fix recent glow regressionsclayjohn
2020-08-19Add fog to sky shadersclayjohn
2020-08-14Add a debanding property to ViewportHugo Locurcio
2020-08-13Restored fog (non volumetric).Juan Linietsky
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-08-01Improve the quick hash function for all GPUsclayjohn
2020-07-22Refactor light clusteringJuan Linietsky
2020-06-28Slight occlusion improvements.Juan Linietsky
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-05-22Continue tracing screen space reflection after encountering skyArman
2020-05-18GLSL: Change shader type specifier from [vertex] to #[vertex]Rémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde