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path: root/servers/rendering/rasterizer_rd/shaders
AgeCommit message (Expand)Author
2020-10-18Merge pull request #42201 from clayjohn/Vulkan-new-glowJuan Linietsky
2020-10-18Optimize Glow with local memoryclayjohn
2020-10-18Merge pull request #38949 from puchik/ssr-fix-cutoffJuan Linietsky
2020-10-17Add aerial perspective to fixed fogclayjohn
2020-10-15Fix "fixed" fog drawing in front of volumetric fog with a sky backgroundHugo Locurcio
2020-10-09Implement GPU Particle Collisionsreduz
2020-09-18Fix typos with codespellRémi Verschelde
2020-09-06Implement manual particle emission and particle sub emitters.reduz
2020-09-04Merge pull request #40958 from clayjohn/VULKAN-shadow-noiseRémi Verschelde
2020-09-02Re-Implement GPU particles on master.Juan Linietsky
2020-09-01Merge pull request #41668 from clayjohn/GLOW-HQRémi Verschelde
2020-09-01Fix typo in SDF jumpflood shaderJFonS
2020-08-31Add high quality glow modeclayjohn
2020-08-29Fix recent glow regressionsclayjohn
2020-08-19Add fog to sky shadersclayjohn
2020-08-13Restored fog (non volumetric).Juan Linietsky
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-08-01Improve the quick hash function for all GPUsclayjohn
2020-07-22Refactor light clusteringJuan Linietsky
2020-06-28Slight occlusion improvements.Juan Linietsky
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-05-22Continue tracing screen space reflection after encountering skyArman
2020-05-18GLSL: Change shader type specifier from [vertex] to #[vertex]Rémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-04-23Fix "redefinition of 'ssr' with a different type" shader compile error.bruvzg
2020-04-17Merge pull request #37949 from reduz/implement-global-shader-uniformsRémi Verschelde
2020-04-17Add light size to Sky Shadersclayjohn
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
2020-04-14Add support for projectors in spot and omni lights.Juan Linietsky
2020-04-14Merge pull request #37861 from reduz/implement-decalsRémi Verschelde
2020-04-14Implement decalsJuan Linietsky
2020-04-13Merge pull request #37749 from clayjohn/Vulkan-improved-ssRémi Verschelde
2020-04-12Implement MSAAJuan Linietsky
2020-04-12Add screen space AA option, with FXAA implementation.Juan Linietsky
2020-04-11Merge pull request #37808 from reduz/port-effects-to-computeJuan Linietsky
2020-04-11Moved most of the effect code to compute.Juan Linietsky
2020-04-11Merge pull request #37794 from clayjohn/VULKAN-SSS-skyRémi Verschelde
2020-04-11Fix SSS affecting Skyclayjohn
2020-04-10Add proper quality settings to soft shadowsclayjohn
2020-04-09Support light size and soft shadowsJuan Linietsky
2020-04-08Refactored shadowmapping.Juan Linietsky
2020-04-04Re-implement subsurface scattering.Juan Linietsky
2020-04-03Merge pull request #37438 from clayjohn/VULKAN-sky-invertRémi Verschelde
2020-04-02Re-Added screen space reflection.Juan Linietsky
2020-03-30Invert subpass cubemap z directionclayjohn
2020-03-30SCons: Format buildsystem files with psf/blackRémi Verschelde