Age | Commit message (Expand) | Author |
2020-10-15 | Fix "fixed" fog drawing in front of volumetric fog with a sky background | Hugo Locurcio |
2020-10-09 | Implement GPU Particle Collisions | reduz |
2020-09-18 | Fix typos with codespell | Rémi Verschelde |
2020-09-06 | Implement manual particle emission and particle sub emitters. | reduz |
2020-09-04 | Merge pull request #40958 from clayjohn/VULKAN-shadow-noise | Rémi Verschelde |
2020-09-02 | Re-Implement GPU particles on master. | Juan Linietsky |
2020-09-01 | Merge pull request #41668 from clayjohn/GLOW-HQ | Rémi Verschelde |
2020-09-01 | Fix typo in SDF jumpflood shader | JFonS |
2020-08-31 | Add high quality glow mode | clayjohn |
2020-08-29 | Fix recent glow regressions | clayjohn |
2020-08-19 | Add fog to sky shaders | clayjohn |
2020-08-13 | Restored fog (non volumetric). | Juan Linietsky |
2020-08-13 | Added volumetric fog effect. | Juan Linietsky |
2020-08-01 | Improve the quick hash function for all GPUs | clayjohn |
2020-07-22 | Refactor light clustering | Juan Linietsky |
2020-06-28 | Slight occlusion improvements. | Juan Linietsky |
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky |
2020-05-18 | GLSL: Change shader type specifier from [vertex] to #[vertex] | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | New lightmapper | Juan Linietsky |
2020-05-10 | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde |
2020-05-10 | Style: clang-format: Disable AllowShortIfStatementsOnASingleLine | Rémi Verschelde |
2020-04-23 | Fix "redefinition of 'ssr' with a different type" shader compile error. | bruvzg |
2020-04-17 | Merge pull request #37949 from reduz/implement-global-shader-uniforms | Rémi Verschelde |
2020-04-17 | Add light size to Sky Shaders | clayjohn |
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky |
2020-04-14 | Add support for projectors in spot and omni lights. | Juan Linietsky |
2020-04-14 | Merge pull request #37861 from reduz/implement-decals | Rémi Verschelde |
2020-04-14 | Implement decals | Juan Linietsky |
2020-04-13 | Merge pull request #37749 from clayjohn/Vulkan-improved-ss | Rémi Verschelde |
2020-04-12 | Implement MSAA | Juan Linietsky |
2020-04-12 | Add screen space AA option, with FXAA implementation. | Juan Linietsky |
2020-04-11 | Merge pull request #37808 from reduz/port-effects-to-compute | Juan Linietsky |
2020-04-11 | Moved most of the effect code to compute. | Juan Linietsky |
2020-04-11 | Merge pull request #37794 from clayjohn/VULKAN-SSS-sky | Rémi Verschelde |
2020-04-11 | Fix SSS affecting Sky | clayjohn |
2020-04-10 | Add proper quality settings to soft shadows | clayjohn |
2020-04-09 | Support light size and soft shadows | Juan Linietsky |
2020-04-08 | Refactored shadowmapping. | Juan Linietsky |
2020-04-04 | Re-implement subsurface scattering. | Juan Linietsky |
2020-04-03 | Merge pull request #37438 from clayjohn/VULKAN-sky-invert | Rémi Verschelde |
2020-04-02 | Re-Added screen space reflection. | Juan Linietsky |
2020-03-30 | Invert subpass cubemap z direction | clayjohn |
2020-03-30 | SCons: Format buildsystem files with psf/black | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |