index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
rasterizer_rd
/
shaders
Age
Commit message (
Expand
)
Author
2020-09-04
Merge pull request #40958 from clayjohn/VULKAN-shadow-noise
Rémi Verschelde
2020-09-02
Re-Implement GPU particles on master.
Juan Linietsky
2020-09-01
Merge pull request #41668 from clayjohn/GLOW-HQ
Rémi Verschelde
2020-09-01
Fix typo in SDF jumpflood shader
JFonS
2020-08-31
Add high quality glow mode
clayjohn
2020-08-29
Fix recent glow regressions
clayjohn
2020-08-19
Add fog to sky shaders
clayjohn
2020-08-13
Restored fog (non volumetric).
Juan Linietsky
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-08-01
Improve the quick hash function for all GPUs
clayjohn
2020-07-22
Refactor light clustering
Juan Linietsky
2020-06-28
Slight occlusion improvements.
Juan Linietsky
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-05-18
GLSL: Change shader type specifier from [vertex] to #[vertex]
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-23
Fix "redefinition of 'ssr' with a different type" shader compile error.
bruvzg
2020-04-17
Merge pull request #37949 from reduz/implement-global-shader-uniforms
Rémi Verschelde
2020-04-17
Add light size to Sky Shaders
clayjohn
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-14
Add support for projectors in spot and omni lights.
Juan Linietsky
2020-04-14
Merge pull request #37861 from reduz/implement-decals
Rémi Verschelde
2020-04-14
Implement decals
Juan Linietsky
2020-04-13
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Rémi Verschelde
2020-04-12
Implement MSAA
Juan Linietsky
2020-04-12
Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-04-11
Merge pull request #37808 from reduz/port-effects-to-compute
Juan Linietsky
2020-04-11
Moved most of the effect code to compute.
Juan Linietsky
2020-04-11
Merge pull request #37794 from clayjohn/VULKAN-SSS-sky
Rémi Verschelde
2020-04-11
Fix SSS affecting Sky
clayjohn
2020-04-10
Add proper quality settings to soft shadows
clayjohn
2020-04-09
Support light size and soft shadows
Juan Linietsky
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-04
Re-implement subsurface scattering.
Juan Linietsky
2020-04-03
Merge pull request #37438 from clayjohn/VULKAN-sky-invert
Rémi Verschelde
2020-04-02
Re-Added screen space reflection.
Juan Linietsky
2020-03-30
Invert subpass cubemap z direction
clayjohn
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky