index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
rasterizer_rd
/
shaders
/
tonemap.glsl
Age
Commit message (
Expand
)
Author
2020-11-28
Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-10-24
Remove extra exposure multiply in FXAA
clayjohn
2020-10-20
Remove unused `#define` from the tonemap shader
Hugo Locurcio
2020-10-19
Merge pull request #42915 from Yetizone/negative_lights_behavior
Rémi Verschelde
2020-10-20
tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positive
Yetizone
2020-10-19
Fix debanding slightly brightening the whole viewport
Hugo Locurcio
2020-10-19
Merge pull request #38097 from Calinou/add-viewport-debanding
Juan Linietsky
2020-10-18
Optimize Glow with local memory
clayjohn
2020-08-14
Add a debanding property to Viewport
Hugo Locurcio
2020-05-18
GLSL: Change shader type specifier from [vertex] to #[vertex]
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-12
Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-03-27
Renaming of servers for coherency.
Juan Linietsky