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path: root/servers/rendering/rasterizer_rd/shaders/tonemap.glsl
AgeCommit message (Expand)Author
2020-11-28Environment brightness, contrast, saturation restore with color correction.clayjohn
2020-10-24Remove extra exposure multiply in FXAAclayjohn
2020-10-20Remove unused `#define` from the tonemap shaderHugo Locurcio
2020-10-19Merge pull request #42915 from Yetizone/negative_lights_behaviorRémi Verschelde
2020-10-20tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positiveYetizone
2020-10-19Fix debanding slightly brightening the whole viewportHugo Locurcio
2020-10-19Merge pull request #38097 from Calinou/add-viewport-debandingJuan Linietsky
2020-10-18Optimize Glow with local memoryclayjohn
2020-08-14Add a debanding property to ViewportHugo Locurcio
2020-05-18GLSL: Change shader type specifier from [vertex] to #[vertex]Rémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-12Add screen space AA option, with FXAA implementation.Juan Linietsky
2020-03-27Renaming of servers for coherency.Juan Linietsky