Age | Commit message (Expand) | Author |
---|---|---|
2020-08-19 | Add fog to sky shaders | clayjohn |
2020-05-18 | GLSL: Change shader type specifier from [vertex] to #[vertex] | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-17 | Merge pull request #37949 from reduz/implement-global-shader-uniforms | Rémi Verschelde |
2020-04-17 | Add light size to Sky Shaders | clayjohn |
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky |
2020-04-11 | Fix SSS affecting Sky | clayjohn |
2020-03-30 | Invert subpass cubemap z direction | clayjohn |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |