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path: root/servers/rendering/rasterizer_rd/shaders/screen_space_reflection.glsl
AgeCommit message (Expand)Author
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-05-18GLSL: Change shader type specifier from [vertex] to #[vertex]Rémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-04-02Re-Added screen space reflection.Juan Linietsky