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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rasterizer_rd
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scene_high_end.glsl
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2020-07-22
Refactor light clustering
Juan Linietsky
2020-06-28
Slight occlusion improvements.
Juan Linietsky
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-05-18
GLSL: Change shader type specifier from [vertex] to #[vertex]
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-14
Add support for projectors in spot and omni lights.
Juan Linietsky
2020-04-14
Merge pull request #37861 from reduz/implement-decals
Rémi Verschelde
2020-04-14
Implement decals
Juan Linietsky
2020-04-13
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Rémi Verschelde
2020-04-12
Implement MSAA
Juan Linietsky
2020-04-10
Add proper quality settings to soft shadows
clayjohn
2020-04-09
Support light size and soft shadows
Juan Linietsky
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-04
Re-implement subsurface scattering.
Juan Linietsky
2020-03-27
Renaming of servers for coherency.
Juan Linietsky