Age | Commit message (Expand) | Author |
---|---|---|
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky |
2020-05-18 | GLSL: Change shader type specifier from [vertex] to #[vertex] | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-14 | Add support for projectors in spot and omni lights. | Juan Linietsky |
2020-04-14 | Implement decals | Juan Linietsky |
2020-04-11 | Moved most of the effect code to compute. | Juan Linietsky |