Age | Commit message (Expand) | Author |
---|---|---|
2020-10-28 | Implement CanvasGroup and CanvasItem clipping | reduz |
2020-10-18 | Optimize Glow with local memory | clayjohn |
2020-08-31 | Add high quality glow mode | clayjohn |
2020-08-29 | Fix recent glow regressions | clayjohn |
2020-05-18 | GLSL: Change shader type specifier from [vertex] to #[vertex] | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | New lightmapper | Juan Linietsky |
2020-04-14 | Implement decals | Juan Linietsky |
2020-04-11 | Moved most of the effect code to compute. | Juan Linietsky |
2020-04-08 | Refactored shadowmapping. | Juan Linietsky |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |