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path: root/servers/rendering/rasterizer_rd/shaders/canvas_occlusion.glsl
AgeCommit message (Expand)Author
2020-10-24Refactored 2D shader and lighting systemreduz
2020-05-18GLSL: Change shader type specifier from [vertex] to #[vertex]Rémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky