Age | Commit message (Expand) | Author |
---|---|---|
2020-11-26 | Implement signed distance fields for 2D shaders | reduz |
2020-11-04 | Implement DirectionalLight2D | reduz |
2020-10-30 | Refactor pixel snapping. | reduz |
2020-10-24 | Refactored 2D shader and lighting system | reduz |
2020-09-18 | Fix typos with codespell | Rémi Verschelde |
2020-05-18 | GLSL: Change shader type specifier from [vertex] to #[vertex] | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |