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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rasterizer_rd
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shader_compiler_rd.cpp
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Author
2020-11-26
Implement signed distance fields for 2D shaders
reduz
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-22
Merge pull request #42949 from DavidSichma/shaderglobals
Rémi Verschelde
2020-10-21
Fix textureSize & texelFetch shader compilation errors
Yuri Roubinsky
2020-10-21
Shader globals bugfixes
David Sichma
2020-09-02
Re-Implement GPU particles on master.
Juan Linietsky
2020-07-01
Added const qualifier support for function arguments in shaders
Yuri Roubinsky
2020-06-19
Implemented global const array to shaders
Yuri Roubinsky
2020-06-03
Fix shader's length() function parsing in expressions
Yuri Roubinsky
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-29
Merge pull request #37795 from Chaosus/shader_fix_const_order2
Rémi Verschelde
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-11
Fix shader constant sorting
Yuri Roubinsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky