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path: root/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
AgeCommit message (Expand)Author
2020-11-19fix for two incorrectly bound texture formatsJordan Schidlowsky
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-11-06Fix "unifom" typo in RasterizerStorageRD methodHugo Locurcio
2020-10-28Implement CanvasGroup and CanvasItem clippingreduz
2020-10-24Refactored 2D shader and lighting systemreduz
2020-10-09Implement GPU Particle Collisionsreduz
2020-09-09Implement 3D textures as import and resource format.reduz
2020-09-06Implement manual particle emission and particle sub emitters.reduz
2020-09-02Re-Implement GPU particles on master.Juan Linietsky
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-07-22Refactor light clusteringJuan Linietsky
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
2020-04-14Add support for projectors in spot and omni lights.Juan Linietsky
2020-04-14Implement decalsJuan Linietsky
2020-04-11Moved most of the effect code to compute.Juan Linietsky
2020-04-08Refactored shadowmapping.Juan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-04-01Fix out of bound array access caused by unassigned variableRafał Mikrut
2020-03-27Renaming of servers for coherency.Juan Linietsky