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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rasterizer_rd
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rasterizer_storage_rd.h
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Author
2020-11-19
fix for two incorrectly bound texture formats
Jordan Schidlowsky
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-06
Fix "unifom" typo in RasterizerStorageRD method
Hugo Locurcio
2020-10-28
Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-09
Implement GPU Particle Collisions
reduz
2020-09-09
Implement 3D textures as import and resource format.
reduz
2020-09-06
Implement manual particle emission and particle sub emitters.
reduz
2020-09-02
Re-Implement GPU particles on master.
Juan Linietsky
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-07-22
Refactor light clustering
Juan Linietsky
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-14
Add support for projectors in spot and omni lights.
Juan Linietsky
2020-04-14
Implement decals
Juan Linietsky
2020-04-11
Moved most of the effect code to compute.
Juan Linietsky
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-03-27
Renaming of servers for coherency.
Juan Linietsky